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Everything posted by Ghostwolf93

  1. Ghostwolf93

    Retro Suit gone v1.0.6.0

    My Retro Suit has vanished from the list of available suits to choose from. It was there after the patch, but now it's gone. Not sure if it's a continuation of the known issue of it being sometimes unavailable, or something else, but figured it should be mentioned. Oh, and my current suit changed palette colours on its own. On I was rocking the Exo Red Palette, but after the latest update i found it had reset to Exo Standard (Blue). Have been able to change it back, no problem, but thought it was worth mentioning.
  2. Ghostwolf93

    Retro Suit gone v1.0.6.0

    Wait, this issue also effects unlocked items? Do you mean the other locked suits and the locked palettes? Now that is extra annoying.
  3. Ghostwolf93

    Tractor Hides Backpack Items

    I just noticed this too. It's not a major issue for me right now, as it doesn't impede gameplay, but I do hope they fix it at some point down the line.
  4. Ghostwolf93

    1.0.1 on XBOX .. update is on the way

    The frame rate is killing my interest in the game right now. I love a lot of the new stuff and the new look, but there is some much there now that the lag is almost permanent for me now, even above ground! I've only played a few hours into my first game: have built up my base a bit, have just one tether line going right now (worth about four to five tether-bundles worth), have three vehicles (printed a second tractor by mistake' with no option now to cancel building), and have yet to even leave the planet, and the lag is worse than when I left the first planet in previous versions. not a happy gamer... 😤
  5. Ghostwolf93

    So much POWER

    Just guessing here, but I'd suspect they used the Winch. I did this once and that's what I used.
  6. Ghostwolf93

    Space Stations

    I can think of one VERY important reason for a space station: acting as a construction yard of building an interstellar spacecraft. I've mentioned it before, if System Era wants to introduce new planets post 1.0, they could create new solar systems that we could travel to via such a craft. Such spacecraft would naturally be much larger than anything we have access to currently, so it makes sense that it would be something that would have to be built in pieces in space. You'd have to fuel it (Astronium as a fuel source?), plus have the ability to pack provisions for establishing a new base in another system, as well as having the capacity to dock at least one Shuttle for 'shuttling' between the spacecraft and the planets. The overall Spacecraft design could even be modular, like the rovers, allowing you to tailor it to what you want to bring with you (expanded fuel reserves for multiple trips, larger storage, room for more than one Shuttle, etc).
  7. Expanding in this idea, you could also have a 'queuing' system where you can specify it produces x amount of one type of gas, then automatically start producing x amount of another type, and so on. This would help with the whole 'automated' feel the Devs are going for in the game.
  8. Ghostwolf93

    System Era Wishes Happy Holidays!

    Happy Holidays to everyone at System Era! And a Happy New Year! love the tree in the clip.
  9. I'd also suggest changing its recipe so that you can make it earlier on. that would certainly encourage me to use them more.
  10. At the moment we have five different colours for setting the Beacons to (plus a strobing/flashing version of red), but this isn't enough. As well as adding one or two more colours (Yellow? Cyan? Brown? Pink?), we should be able to further customise each Beacon so as to better represent what it stands for. I am thinking that instead of just switching between each colour, clicking on a Beacon brings up a small interactive display with four options: 1). An On/Off button, used for switching the Beacon on and off. 2). A colour button, for switching between each available colour (around six or more). 3). A Style or Mode button, which switches between flashing and non-flashing modes. 4). An Icon button, which switches between different icons that the Beacon shows. For the icons, I'm thinking of the following options: the default would be what we currently have, a single white dot in the centre. Option two would be a trio of white dots, just like what we used to have on vehicles. Option three would be the white Hab icon, useful for marking out where we plan on placing a Habitat before we've unlocked it. Option four would be a white Star in the centre. Finally, option's five through to eight would be the four symbols that represent the four suits in a deck of cards: a white Heart, a white Diamond, a white Spade and a white Club. With the ability to customise the colour, state and icon of a Beacon, players will have much more options when it comes to configuring their beacons in game. If anyone has any suggestions for additional or alternate colours, modes or icons, please share them below.
  11. Ghostwolf93

    Expanded options for customising Beacons

    What about an option to adjust the distance you can see the Beacons from? So for what you are describing here, you could set the distance to be within to something like ten meters or less before it appears. That would solve the problem.
  12. Ghostwolf93

    God Mode Suit

  13. Ghostwolf93

    How about an ASTRONIUM battery

    A large battery would be something I would definitely approve of. Not sure if Astronium should be used in its construction, but if it is, it would be along side Lithium and Zinc (so that the material needs would be a progression from the Medium Battery). I think though that it's more likely that Astronium will be used for some kind of end-game power generation, as opposed to end-game power storage. Either that, or some kind of advanced tech, like Naquadah in Stargate (Naquadah is the material the Stargate is made of). An alternative is some kind of Astronium Reactor for a Large, Intergalactic Starship that would be used to travel from one solar system to another.
  14. Ghostwolf93

    Do away with teathers

    A few problems with that idea: First, you would be missing out on the chance to recycle them for scrap if you simply deleted them all. Second, by "all tethers", do you mean all tethers in that game, just on the current planet? You may not want to get rid of the tethers on another planet, but don't have the option to keep them whilst deleting all the others. Finally, what happens if you are out in the middle of exploring a cave system using tethers, and you accidentally press the 'delete all tethers' button? Sorry, but I seriously don't see the Devs implementing such a feature.
  15. At least your vehicles are still there! When I did this it blew up and destroyed the shredder, the Rover it was on and the Medium battery that was attached at the time. And that was before the crafting update!
  16. Ghostwolf93

    Shuttle landing points

    This is an age-old problem of Astroneer, and now that you HAVE to build at least two shuttles (one small, then either a Medium or Large Shuttle), it exacerbates the problem. My suggestion is to build a large platform away from your base, then stick a vehicle Bay and a Beacon on it. Just remember to land your Shuttle at the Beacon and your Rovers should be fine. Once you get your second Shuttle, build another plate form and Vehicle Bay away from your base, plus another Beacon (this time set it to a different color). Sorted!
  17. Ghostwolf93

    Do away with teathers

    I agree on both your points. Tethers are essential early on and still useable even after unlocking o2 Tanks. You can collect up the tethers you are no longer using, putting them back in their bundles. If you no longer plan to use them, then put them in a shredder once you have built one, to recycle them for scrap.
  18. I was in a multiplayer two-person game (other player was host). Host had built beginnings of a base on Barren, then returned to Terran. I then went to Barren whilst host remained on Terran. Whilst I was on Barren the day/night cycle functioned as normal (sun rising every three or so minutes, remaining for three minutes, then setting again), but the solar panels did not act or provide power when they are meant to. Although I was on Barren, I only got power when it was daytime for the host back on Terran. This applied to both the solar panel the host had left on Barren and the subsequent solar panels I built whilst I was there. anyone else had this happen to them? It might not be just Barren, but any planet the host is not on. Have not tested other planets yet.
  19. I find it annoying now that we have no Beacon to indicate the location of our vehicles, so what if we could switch the Beacon on and off? Simply get i the vehicle, then use the same button that opens our backpack when on foot (Y button on Xbox One) to toggle the Beacon on or off on that vehicle. This would allow us to have just the Beacon o the lead vehicle of a vehicle train, instead of on all of them.
  20. Ghostwolf93

    Toggle-able Vehicle Beacons

    They do, so long as you remember to have them switched on. Hands up everyone who put a Beacon on their vehicle to keep track of it, and forgot to switch it on (raises hand).
  21. Ghostwolf93

    Toggle-able Vehicle Beacons

    Which takes up some space on your vehicle. True, it's only one slot, but you only get two slots on a Small Rover, which means that in order to be able to keep track of where your vehicle is, you have to give over half your storage space to that purpose. I don't know about other players, but I've always stuck a small battery and a small solar panel on my Small Rover, so giving up one of those two is annoying.
  22. Ghostwolf93

    Map (GPS)

    +1 Also make it so that you can bring up and see your compass whilst inside vehicles. Otherwise you'd have to keep getting in and out of your vehicle to check.
  23. Ghostwolf93

    Storms Need to be gone or fixed

    Which is my biggest complaint regarding storms. After playing a new game for several hours, the frame rate ALREADY starts to drop, due to the game tracking more and more things you have either built or discovered. The storms then almost kill my frame rate when they arrive.