Ghostwolf93

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About Ghostwolf93

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  • Birthday September 18

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  1. Excellent! That’s good to hear. Thanks! 😄
  2. 1. There is actually a way I recently learned from YouTuber One Last Midnight on how to create a timer using just two buttons ( search “automatic soil centrifuge” to see it built and in action). You are right though, it would be better if we had some kind of function on the button that does this. 2. Good suggestion. I’d like to see that implemented. They could be called “Full or Half Full”, Empty or Half Empty” etc. 3. The Devs originally had this conveyer system in a much earlier build, where the items did travel down the power cables. You’re right though, we need some way to indicate where we want the items to go. Maybe a widget that attaches to storages and modules (like the new sensors) which can be set to a specific channel or frequency, so that when items are on storage with widget A on frequency 1, they get sent to storage with widget B on frequency 1, etc. 4. Yes! I need this! Please Devs! 5. Agreed. I actually made a new topic on this alone, before finding your suggestion here, so this is definitely something I’d want too. I’d only want to be able to move artefacts though, as I see no point in moving other tier 2 items around. 6. Agreed. Right now when On (regardless of being used or when idle) each arm draws 1 unit of power from your base’s/vehicle’s power supply per second. That means that an RTG can only power four Auto Arms and nothing else! That seems a bit wrong to me. I would half the power cost to 0.50 units per second, or at least dial it back to 0.75 units per second. Sort of a semi-related topic, but a number of people have suggested drones/robot pets in the past. I can see drones being seriously included now, as one of their functions could be to become part of the automation. Imagine this setup: you have a special “carrier” drone (I’m thinking of a caterpillar tracked drone) that can carry a tier 2 item (medium storage). You have a pair of “Stop Here” pads on the ground (one where the resources are stored and the other where you need them to go) which the drone is programmed to go back and forth between. You have Auto Arms loading and unloading the storage on its back at each end, allowing you to move a number of items from point A to point B. This could be across considerable distances, even taking supplies from one base to another on the same planet!
  3. Not sure where to put this on the forums as there is no dedicated place for Tips and Tricks, but I’ve discovered a useful trick using the new Auto Arms to create a continuous research system for getting Research Bytes, and I wanted to share in case anyone reading this had not discovered it themselves. Two things to know firstly: 1) Auto Arms can grab Research Samples off the bushes and stones that they spawn on 2) Auto Arms can deposit Research Samples (and other materials) into a vacant Research Chamber Locate a bush with 1 or 2 Research Samples, then put down a medium platform (A, B or C) with an Auto Arm on top, positioned so that the bush is within the Arm’s Green ‘grab’ circle. Next, put down a Large Platform A In the Blue ‘deposit’ circle, with a Research Chamber on top. You’ll also need a Storage Sensor to trigger the arm to start working initially, though I’ve found once it’s set up you can remove the sensor. Now you just have to power the Arm and the Research Chamber (3 units of power per second in total). An RTG provides ample power, but in early game you can use a combination of Medium Solar Panels, Medium Wind Turbines and Medium Batteries. If you use a Large Platform B instead of the M. Platform A for the Research Chamber, then you can use the side slots to put a couple of power sources on it without having to create another platform. If this is on a dedicated Server, you can set this up and then just leave it to slowly acquire research points for you whilst you are either in or out of the game. And if you have more power options available, you can have the first Auto Arm deposit onto a Medium Storage, with two or more Auto Arms feeding from it on to each their own Research Chamber, for an increase in speed in getting Research Bytes. enjoy!
  4. Ghostwolf93

    Medium Auto Arm - for Artefacts

    I can definitely see the issue you bring up here, though I should point out that I was actually envisioning this as being set by the devs to only pick up artefacts. Maybe give it a name that includes ‘Artefact’ in the title to convey this? Like “Artefact Auto Arm” for example. This way it would not need a filter item, because it has its own inbuilt filter.
  5. Ghostwolf93

    Signs

    You’re welcome. 👍🏻
  6. Ghostwolf93

    Signs

    I made a similar suggestion back on the 20th of June. Unfortunately, it was pointed out to me that the Devs had stated they will not be putting any Text-based signage into the game, as you will then inevitably get people using it to leave crude or offensive messages, which would bump the game up in the ESRB rating. There has apparently been talk about icons being used, so who knows? I’m leaving a link below to my original thread in case you’re interested.
  7. Ghostwolf93

    Allow tier 1 auto arms to pull from backpack

    This would definitely be handy, as it would be a way for you to easily deliver whatever you’ve dug up. The only thing I would amend is to have some kind of option to enable/disable this feature on each auto arm, with the default being disabled. Otherwise, you might get in to the situation of having materials taken from your backpack when you don’t want that to happen (e.g. I always try to keep a nugget of Resin on me for Filters).
  8. Ghostwolf93

    Medium Auto Arm - for Artefacts

    You could switch out the Aluminium for Aluminium Alloy, that would have the same effect as having included Tungsten in the recipe (you would still need to travel to Desolo to get the Tungsten for the Chemistry Lab). Graphene however means you would also need to get the Atmospheric Condesner before making them (you would need the Hydrogen for the Hydrazine used to make the Graphene), which would make it a little later in the game than I imagine. You can make the regular Auto Arm without having to leave the starting planet as the two ingredients for it are found there, so I was adding Tungsten in order to require the player to wait a bit until they’ve travelled off world to Desolo before being able to build the Medium Auto Arm. What about 2x Aluminium Alloy and 1 Graphite? Still requires you to visit Desolo for the Tungsten for the Chemistry Lab, but the materials used for making the Aluminium Alloy are back on Sylva. One round trip to Desolo and you could start making as many Medium Auto Arms as you can find the resources for.
  9. Ghostwolf93

    Medium Auto Arm - for Artefacts

    Forgot to mention: I envision the recipe as being an evolution of the original Auto Arm’s recipe: 1 Aluminium, 1 Graphite, and then either 1 Tungsten or 1 Tungsten Carbide.
  10. The current Auto Arm (which could alternatively be called a Small Auto Arm) can only move tier 1 items. Having discovered that they can be used to continuously load Research Chambers with Research Samples, I think that at some point in the future we should be able to get a larger, Medium Auto Arm that can move tier 2 items like Artefacts, for the same purpose. The item would be built with the Medium Fabricator and would take up a single tier 3 slot, like the one on a Large Platform A. The area that it would grab tier 2 items from would also be larger, to accommodate the larger sized tier 2 items.
  11. Ghostwolf93

    Message Pods

    I didn't know the developers had said that about text, though I can see the concern. Hmmm. Regarding the idea of using icons, here's a few ideas I've come up with: "For public use" I think your idea of a gift box or present would be a good option 🎁 "For private use" I'm thinking we could have a padlocked symbol 🔐 "X planet" We could have the first letter of each planet's name. Combine that with the ability to change the icon's colour, as well as other icons to indicate things you have done on that planet. "Gateway Chamber activated" An icon of an Odd Stone, like those you interact with. Couple this with the planet letter icons to state what planet it's on. "Base built" The default icon used for bases. In order to avoid these being confused with actual bases, these message icons should not project a beacon you can see from afar. "Vehicle built" An icon of a Tire or Wheel. "Established a way beneath the surface" I'm thinking a pickaxe could be used for that. "This path goes deep down" An arrow pointing downwards ⬇️ "This way to the surface" An arrow pointing upwards ⬆️ "This way to important resources" An arrow along with an R for resource ⬅️R Finally, a set of icons showing numbers from 0 to 9 in order to convey amounts. I started to realise as I wrote threes down that some icons could be used for navigation too, hence the last few ideas. Any other ideas would be welcome.
  12. Ghostwolf93

    Message Pods

    So now we have dedicated servers we can have people signing into the same game at all hours. The problem is that there is currently no way to communicate what we've done to the next player logging on. For example, I went to Vesania the other day and built the beginnings of a base next to a Gateway, then harvested and brought back a load of Lithium, which is for anyone to use. Only no one is using it as they seem to be assuming that whoever harvested it has plans for it. I'd like to be able to leave some kind of in-game message letting other players know what I've done, especially in terms of actions I've performed on other planets, and what resources are for anyone to use. The Message Pod would be a small item that you print in your backpack out of a common material (Resin or Compound). You set it down on the ground like a beacon, then interact with it to type out your message. The message length would be limited but would be enough for about two or three sentences. The beacon automatically indicates who typed the message (not who made the pod, as someone could make pods for someone else to use them), and could be overwritten at a later date, allowing for repeated use. The recipe would be unlocked from the start. This would be ideal for players on a dedicated server where they do not know all of the other players.
  13. Ghostwolf93

    Why did they remove low gravity?

    +1. A different level of gravity added character to the moon. Should bring it back for both moons.
  14. Ghostwolf93

    Weapons and enemies and first person mode

    Agreed. This is not No Mans Sky. The current style should not be upset.