Ghostwolf93

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About Ghostwolf93

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  • Birthday September 18

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  1. Hi. Mechs would be awesome (I’m a mecha fan so no surprise I’m for it). Not sure about Aircraft, as we already have jet packs. Maps in various forms have been suggested before. I doubt we will ever get a map on a Heads Up Display, as the game is designed to have no HUD. The best idea regarding navigation would be to have bases and beacons show up on your compass, regardless of distance. Also, just a side note about the compass, I’d really like to be able to access it whilst in a vehicle.
  2. Blame autocorrect! I always do. It’s been the bane of my life for years...
  3. No, just... no. This isn’t a war game. There are not even guns (and the Devs had made it clear that there will never be guns) in game.
  4. 1. There is actually a way I recently learned from YouTuber One Last Midnight on how to create a timer using just two buttons ( search “automatic soil centrifuge” to see it built and in action). You are right though, it would be better if we had some kind of function on the button that does this. 2. Good suggestion. I’d like to see that implemented. They could be called “Full or Half Full”, Empty or Half Empty” etc. 3. The Devs originally had this conveyer system in a much earlier build, where the items did travel down the power cables. You’re right though, we need some way to indica
  5. Not sure where to put this on the forums as there is no dedicated place for Tips and Tricks, but I’ve discovered a useful trick using the new Auto Arms to create a continuous research system for getting Research Bytes, and I wanted to share in case anyone reading this had not discovered it themselves. Two things to know firstly: 1) Auto Arms can grab Research Samples off the bushes and stones that they spawn on 2) Auto Arms can deposit Research Samples (and other materials) into a vacant Research Chamber Locate a bush with 1 or 2 Research Samples, then put down a med
  6. I can definitely see the issue you bring up here, though I should point out that I was actually envisioning this as being set by the devs to only pick up artefacts. Maybe give it a name that includes ‘Artefact’ in the title to convey this? Like “Artefact Auto Arm” for example. This way it would not need a filter item, because it has its own inbuilt filter.
  7. I made a similar suggestion back on the 20th of June. Unfortunately, it was pointed out to me that the Devs had stated they will not be putting any Text-based signage into the game, as you will then inevitably get people using it to leave crude or offensive messages, which would bump the game up in the ESRB rating. There has apparently been talk about icons being used, so who knows? I’m leaving a link below to my original thread in case you’re interested.
  8. This would definitely be handy, as it would be a way for you to easily deliver whatever you’ve dug up. The only thing I would amend is to have some kind of option to enable/disable this feature on each auto arm, with the default being disabled. Otherwise, you might get in to the situation of having materials taken from your backpack when you don’t want that to happen (e.g. I always try to keep a nugget of Resin on me for Filters).
  9. You could switch out the Aluminium for Aluminium Alloy, that would have the same effect as having included Tungsten in the recipe (you would still need to travel to Desolo to get the Tungsten for the Chemistry Lab). Graphene however means you would also need to get the Atmospheric Condesner before making them (you would need the Hydrogen for the Hydrazine used to make the Graphene), which would make it a little later in the game than I imagine. You can make the regular Auto Arm without having to leave the starting planet as the two ingredients for it are found there, so I was adding Tungsten i
  10. Forgot to mention: I envision the recipe as being an evolution of the original Auto Arm’s recipe: 1 Aluminium, 1 Graphite, and then either 1 Tungsten or 1 Tungsten Carbide.
  11. The current Auto Arm (which could alternatively be called a Small Auto Arm) can only move tier 1 items. Having discovered that they can be used to continuously load Research Chambers with Research Samples, I think that at some point in the future we should be able to get a larger, Medium Auto Arm that can move tier 2 items like Artefacts, for the same purpose. The item would be built with the Medium Fabricator and would take up a single tier 3 slot, like the one on a Large Platform A. The area that it would grab tier 2 items from would also be larger, to accommodate the larger sized tier
  12. I didn't know the developers had said that about text, though I can see the concern. Hmmm. Regarding the idea of using icons, here's a few ideas I've come up with: "For public use" I think your idea of a gift box or present would be a good option "For private use" I'm thinking we could have a padlocked symbol "X planet" We could have the first letter of each planet's name. Combine that with the ability to change the icon's colour, as well as other icons to indicate things you have done on that planet. "Gateway Chamber activated" An icon of an Odd Stone, like those you
  13. So now we have dedicated servers we can have people signing into the same game at all hours. The problem is that there is currently no way to communicate what we've done to the next player logging on. For example, I went to Vesania the other day and built the beginnings of a base next to a Gateway, then harvested and brought back a load of Lithium, which is for anyone to use. Only no one is using it as they seem to be assuming that whoever harvested it has plans for it. I'd like to be able to leave some kind of in-game message letting other players know what I've done, especially in terms of a