italianwolverine

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Everything posted by italianwolverine

  1. italianwolverine

    strange piece, usable or just junk ?

    New version 0.5.0.0 I've found this strange piece fooling around my base. It seems it can be plugged into one hole ... does anyone know if it has some purpose ?
  2. italianwolverine

    HALF MATERIALS

    use dynamite to destroy the smelter and build a new one
  3. italianwolverine

    [BUG] Incomplete foundy process

    Whit this last version it seems that the last malachite or laterite did not complete the founder process The stuff in the red circles are unselectable Steam version
  4. italianwolverine

    [Merged] Vehicle Issues

    True Thank you But the seat is still mounted backward
  5. italianwolverine

    [Merged] Vehicle Issues

    Inamovible rock on vehicle bay and 1-seat mounted backward on the shuttle ...quite annoying !
  6. italianwolverine

    Switch between active aughments

    The terrain tool can carry 3 aughments. It could be nice to switch the active aughment with a key (or totally disable it) I mean .. cycle between SLOT 1 -> SLOT 2 -> SLOT 3 -> NORMAL FUNCTIONALITY -> SLOT 1 ... and so on ...
  7. italianwolverine

    "Oxygen" researchable ?"?

    Thank you
  8. italianwolverine

    "Oxygen" researchable ?"?

    My last researchable crate gives me the "Oxygen" result. But no more modules or 3d printer or backpack stuff appears. What does that stuff do ?
  9. italianwolverine

    Help with Augments

    Hi everyone. I've researched 3 out of 4 augments but i still can't realize how they work. I've tried to add the terrain analizer to terrain tool but .... how does that work ?!? Thanx in advance
  10. italianwolverine

    Help with Augments

    Hi Marting, thanx for your answer ... but i still don't understand how to "charge" with the color. I've placed my analyzer on the terrain tool and try to dig some blue terrain... but when i try to level it always do that woth the default gray color. Surely i'm doing something wrong... but i don't understand what
  11. Hi everyone. After the patch i've loaded my old savegames and from my backpack i cannot create all the stuff i was used to create before, like dynamite or generators. I can create only theters, solar panels and beacons. Anyone have this issues ? Is there a way to fix? #Steam #Windows7 x64
  12. italianwolverine

    [BUG ?] Items disappeared from backpack after patch

    Me too i had quite everything ... now i have nothing .. nothing in my backpack, nothing in my printer .... :\ (patch 153)
  13. italianwolverine

    [BUG ?] Items disappeared from backpack after patch

    UPDATE !! Stuff are missing from 3D printer too. I can only print the one seat and the wheel . no big solar panel no big condensator no big wind turbine and so on ....
  14. italianwolverine

    Bug

    so don't fall into caves
  15. italianwolverine

    PROBLEMA VEICOLI

    a me è successo sulla luna ...
  16. Hi All. I'm having this problem. Unloaded the new habitat from the spaceship. Pressed TAB to save the game. Cannot exit anymore from the habitat. Is there a workaround or am i TFU ?!? Steam - Windows 7 x64 Ver 125
  17. italianwolverine

    [Merged] Partial Nuggets Stuck/Immovable

    That's happening to me too. With copper.
  18. italianwolverine

    Minimap or beacon improvement

    When you're exploring it's too easy to lost yorself. It would be usefull to add a minimap to drive you home or make the beacons visible from further distance
  19. italianwolverine

    [Merged] Vehicle Issues

    Hi Fernando. If you have more than one or more construction bay you can select (quite difficoult but you can) where to land. Another way is to place a beacon quite far from the bay and choose it when you want to land (you'de see more than one blue semisphere when you try to land)
  20. italianwolverine

    [Merged] Vehicle Issues

    Flying rover ! I've created a rover on my moon base. Then leave the moon. When i went back ... the rover was missing ... .. no .. wait ... it wasn't missing ... it was flying !!! Tried to create another rover. Now i have 2 rover flying high in the moon' sky
  21. italianwolverine

    Rover disappearing on the moon

    Found one !! It's flying !!
  22. italianwolverine

    Rover disappearing on the moon

    Rovers created on the moon seems to hate that planet. They keep disappearing. If you leave the moon and then land again .. the rover is totally missing. I've tried this twice ... and both times rover were gone :-( Steam Version Windows Enterprise 64 bit
  23. italianwolverine

    [Merged] Vehicle Issues

    [SOLVED] it seems that the previous problem i've posted have been "solved" exiting the game after saving and started again.
  24. italianwolverine

    [Merged] Vehicle Issues

    My truck loves to fly ! But it cannot move on the ground I've build my truck with one seat. When i try to get in, it usually flies high in the sky rolling. Then it lands. And after it's landed ... cannot move ! Impossible to drive. Energy keeps consuming but the truck isn't going to move. And when i got out the truck ... it flies again up in the air... still rolling. Win 7 Enterprise 64 bit Steam version
  25. italianwolverine

    Add a description to beacons

    If you create several beacons and place them to the ground it's quite hard to remember why you placed there. It's a place for resources? what king of reaource? is a cave? So it could be a nice idea to add te capability for the player to add a brief description, or a small tag, like .. #resource #cave #dangerzone and so on ...