Mirosya

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About Mirosya

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  1. Mirosya

    Multiplayer - What did work for us

    Multiplayer is not operational at the moment - wait for the release in December.
  2. Mirosya

    PAX West Starts Today

    Thank you for drawing my attention. To this day, I thought that this is still a release plan - that is, for ordinary players this roadmap is mostly useless. For a year now I'm trying to play with my nephew in astroneer - at first it was hindered by the wild desynchronization and instability of the network game. The last patch of the Steam client killed the network game at all. Unfortunately the new type of cacti and caves in Terrain 2.0 does not help to solve this problem. Therefore, we are waiting for December.
  3. Mirosya

    PAX West Starts Today

    Judging by the stream of the second day of the exhibition - the launch of the dedicated server is smoothly transferred to December and the current roadmap can be forgotten. In general, you can disperse until December.
  4. Mirosya

    Update 0.9.2 - August 6th 2018

    A year and a half of development of the game in the status of pre-alpha has been released many corrections, but the multiplayer mode as it was unplayable so it remained (to a lesser extent, but still). Single-player mode quickly bothers - especially because of the constant need to create a new game because every new version of the game breaks the old saved version. Hence two conclusions: 1) Developers can not debug an already running multiplayer mode - then it's better to focus only on the dedicated server model (remove persistent save when trying to get into the rover or hide in the habitat, also deal with sticking when active in the network game - one digs - two wait until he digs it ?!) 2) We need to develop a development model in which there will not be a permanent change in the format of the save file. The game needs stability - people just get tired grindit from scratch every time the same thing - they just go away to play other games.
  5. Mirosya

    Update 0.9.2 - August 6th 2018

    Dedicated server - the main innovation required before the game is released. While the game is accompanied by the eternal unmanaged out-of-sync of the client and the server, while in the multiuser mode, the attempt to sit in the rover makes all the other players linger in the lag and while the intensive extraction of resources by one player creates a lag for everyone else - there can be no release except fictitious. Part of these problems should close the dedicated server.
  6. Mirosya

    when is the next update due?

    There is no sense, something to complicate - if there is a simple solution to the problem. 1) If SES can not automatically synchronize news in all available sources (twitter, facebook, blog, forum) - indicate the main source of news - let people look there, and do not run around the resources. 2) If you still want to post on all resources, but it's hard to copy one line of text and a link to a picture \ video - just point to the link to the main resource (twitter?) 3) toWyvyrias - Perhaps it will be easier for you to do this kind of work instead of writing a wall of text in response to every troll / worried in this forum. Wash it will take less time P.S. I understand that SES_Joe, as a programmer, is simply easier to set up some kind of news synchronization bot - killing for this week of time than spending 5 minutes of time on the copy-paste tweet every two weeks :D Was himself so. In the end, find a volunteer for this awfully hard job Sorry for text. generated by google translate
  7. Mirosya

    Any lag Xbox players?

    I can advise not to use the teters except the very beginning of the game. After the construction of rovers it is necessary to remove all the placed theaters and use only rovers for the movement. Tethers in large numbers are very heavy loading game, especially in network mode.
  8. Mirosya

    when is the next update due?

    Next update will be at the end of June, I think. I hope this will be a dedicated server.
  9. Mirosya

    Bulldozer and roads

    After digging tons of dirt and building miles of flat surfaces i am thinking that would be nice to have tunneling machine based on large rover since it has tier-3 slot on the front. So this tunneling machine can be a module (like research station) which can be maid into a box and than unpacked on the frontal tier-3 slot of the large rover. Mechanics: machine will be digging a tonnel in front of it large enough for the large rover to fit in and in the process collecting soil if canisters are present on the large rover. Also i want this machine because current soil digging using crane dramatically damages the beauty of the nature. P.S. Usefull links about this https://en.wikipedia.org/wiki/Bulldozer https://electrek.co/2017/04/27/elon-musk-tunnel-boring-machine-spacex-first-image/
  10. Mirosya

    Mulitplayer major issue

    This very old problem. The game is unplayable or bugged in multiplayer from the start of sales. I recommend you to wait until the dedicated-server patch which is promised to be in February or March.
  11. Mirosya

    215 - Steam - Unplayable multiplayer

    6) Sound preferences not save. After restart client sound volume set to 0. 7) Storms sometime has no sound.
  12. 1) Periodically can't join to host machine - try reboot steam client on host and client but nothing (very old bug) 2) Periodically freeze on host machine (old bug?) 3) Tethers can't stack for client (very old bug) 4) Narrow mod augument not working. 5) Medium rover weight is 0? Any wind blow can roll rover over and keep rolling it for a long distance. When carring the artefact rover very often can drop on it's butt like a dog on the carpet and stuck in this position.
  13. Mirosya

    Co-op joining problem

    Multiplayer is unplayable with current patch (196) anyway. Waiting for next patch.
  14. Client's player can't place tether back to the stack, only to the empty backpack slot as a single item.
  15. Restart for Steam-client on client\server PC will help start new multiplayer game. If we try connect to exist savegame with big base (many changes in landshaft, many tethers, many objects) - 99% chance fail to connect. Multiplayer in long-time perspective unplayable now.