Mirosya

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About Mirosya

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  1. Co-op joining problem

    Multiplayer is unplayable with current patch (196) anyway. Waiting for next patch.
  2. Client's player can't place tether back to the stack, only to the empty backpack slot as a single item.
  3. Restart for Steam-client on client\server PC will help start new multiplayer game. If we try connect to exist savegame with big base (many changes in landshaft, many tethers, many objects) - 99% chance fail to connect. Multiplayer in long-time perspective unplayable now.
  4. Rover issue

    My client is PC ( Steam ) - my rover+trailer (with me inside) easyly launched to space one day ago.
  5. Rover issue

    Rover physics is bugged for all players. Developers trying use some kludge for fix rovers but this process is endless now.
  6. Very short visibility range for beacon in multiplayer (client view). Video Platform: Steam Version: 182 Specification: OS: Windows 7 x64 CPU: AMD A8-7670K GPU: GeForce GTX 650 RAM: Kingston Fury 2x8Gb DDR3 Drive: M4-CT128 M4SSD1
  7. Client player can't use spaceship or shuttle solo - big chance for desync, crash or something else. On screenshot my ship land on planet and after trying escape from ship my game is crashed (host computer is crashed too). PC Steam platform, Windows 7 x64
  8. Pickup resource (patch 155)

    PC Steam platform, Windows 7 x64
  9. Terrain relief not load correctly for client player. Other planets unplayable now in multiplayer. PC Steam platform, Windows 7 x64
  10. Old bug - client can't pickup resource from ground (while digging with full backpack).
  11. Old bug for client computer PC Steam platform, Windows 7 x64
  12. Client see unavailable resources (my wife from host computer already dug this resource) - old bug. PC Steam platform, Windows 7 x64
  13. Old bug - trade station is unplayble for client in multiplayer PC Steam platform, Windows 7 x64
  14. PC Steam platform, Windows 7 x64
  15. Co-op joining problem

    try the following : 1) load saved game from host machine and stay in habitat ( do nothing ) 2) try join from first client machine and stay in capsule habitat (do nothing ) 3) try join from second client machine P.S. Client machine trying synhronize world with host machine in join procedure. When player on host machine doing anything (changing langscape or so) , synhronize process takes a lot of time and joining procedure fail on timeout.