I really REALLY hope y’all meant you fixed all the vehicle and platform sinking when terrain is modified anywhere nearby, with terrain tool, or in combination with tool mods applied (such as painting terrain, using Inhibitor to remove decorators, and whatnot). It makes sense y’all would fix it for all vehicles and platforms and not just the large rover, but just want to make sure. I know most folk are wondering about this as well, it’s been a commonly encountered (and frustrating) issue.
While I don’t mind there being recreational-focused objects in the game, and perhaps it’s too early to assess the potential for many of the new items just added (I haven’t even made them myself) it seems many of these are best suited for co-op play. First of all, not everyone plays with other people, for a variety of reasons. Secondly, as of right now, co-op still needs some major fixes, the issues with terrain desync being high among them. I’m sure that’s a really difficult thing to tackle, and I know you’re working on it best you can. Still, I agree there’s a lot of focus on the recreational/co-op aspect. At least there are a number of other cool things introduced with the update, specifically the jetpack, and we now have storage galore
I do think it’d be better overall if much requested features and some QoL improvements (such nav assists and tools, cartography stuffs, anything which helps players keep from getting lost, marking paths, visualizing compass while in vehicles, etc) were dispersed along the way rather than “saved up” for lump updates. Hindsight being what it is, and given the roadmap and it’s updates now are all being rearranged (have been, just not announced) presumably with some updates being shuffled, delayed, who knows what all has changed (Wanderer clearly was delayed a significant amount from when rumored to release, some time late spring) it seems even more apparent it would’ve been better to go ahead and implement some planned improvements, bring out a few new features along the way rather than holding back so to speak. Hard to know for sure, we don’t know yet how the roadmap is being rearranged nor what will be coming in the future, but it’s a concern. Why? Because unlike the more recreational-focused items, these sorts of things (nav, etc) will appeal to or benefit ALL PLAYERS, not just a subset of them.
Going back to the recreational/co-op focus, there are still a fair number of folks (so it seems) having issues connecting and playing with their friends at ALL (like session not found, or session kicking them and can’t rejoin, etc, there are some tips and tricks at least I know there are posted on the Discord, but they don’t work for everyone). Even with playing co-op, based on my own experiences, the terrain desync can be bad enough to hinder, even obstruct progress. So if you were planning to have help in actually doing constructive things in Astroneer, things may not work out for you like you’d hoped. It’s unfortunate one can’t rely on what many consider to be a core feature of the game. Many consider co-op, being able to play the game with friends, a requisite for their enjoyment of the Astroneer experience.
I’ve played solo almost exclusively. I’m not a person who considers co-op necessary for my enjoyment of the game, but it’d be nice from time to time so overall I’ve been waiting for performance to improve for Xbox as well as for dedicated servers to arrive. Since servers seemed to be a long time off, I chose to start participating in co-op recently (also, it’s worth noting performance has also improved a great deal for Xbox players, both in solo and co-op play). The lag, especially for the host, isn’t horrid anymore. If it’s a fresh save, the game performs rather well I must say. By and large it’s the terrain desync that’s causing major problems for most folks. That’s why I’ve avoided playing co-op with any significant game “goals” in mind, like making significant headway towards the big achievements, unlocking the worlds, that sort of stuff. I simply don’t trust the game’s desync in co-op to not mess up the save or block my ability to reach vital areas. I’m sure this wouldn’t be an issue in every scenario but once you’ve encountered severe desync it’s enough of a deterrent, at least it was for me. You can remove some of the desync’d terrain but it’ll just come back. Not good when working in tight spaces. Until desync is fixed, I don’t trust co-op to help “solve” the game, which is unfortunate. I mean yeah, as host I theoretically shouldn’t encounter issues but I’ve played so much I’ve experienced enough odd bugs, one-offs, and such, I just don’t wish to take that chance. And I’m not sure how well, even with the improvements in performance, the Xbox can handle unlocking everything in a single save. That might’ve been a bit much to ask, in terms of achievements, idk. For a long time, people couldn’t even make it to watch through the credits. Even after the fix, some had continued issues with crashes during credits, idk how things are going now though.
Summing up, there’ve been quite a number of recreational-oriented or -themed items released over the last several months. I don’t have any issue with that specifically, only pointing out that such things (after the cool factor wears off) I’m guessing only continue to retain some significant use/value for a fraction of players. That’s fine too, but then you realize, only a fraction of THOSE players are able to play with their friends online, to use and enjoy those items. On top of that, it’s doubtful they use them all the time, plus it’s hard to know how many of them find them worthwhile to unlock, much less craft, etc. So I can understand comments about these items on the whole not being the most thrilling. I also agree, it has nothing to do with the design, that’s always top-notch. We’re very spoiled with how amazing everything always looks, and functions xD I know the jetpack will be a hit, bugfixes are always awesome, and who doesn’t want QoL improvements? Keep those coming! Hope we’ll see a return to monthly updates.
I’m guessing the delays were at least partly related to prep for the upcoming PS4 release (I cant imagine folks being surprised about this; after all, Gearbox said they wanted to bring Astroneer to more players, so really was a no-brainer y’all would make the game available for PlayStation). While I’m sure work continues on that front, I’m hopeful we’ll see more regular updates resume, maybe some performance/bugfix patches in the mix as well. Whatever y’all have time to send our way, we’re always grateful to get it I know I’m hyped for the PS4 release, mine has been needing some love lately and this is just what the doctor ordered! Smart move, I’m guessing that’s the biggest market Astroneer has yet to tap into, now you'll have all the bases covered so to speak (most who own the Switch, according to articles I’ve read, already own either one of the major consoles or a PC, and that doesn’t even take into account possible technical limitations). As much as I love the Switch, I have to say I’m doubtful but no one really knows, except Nintendo and SES perhaps
That PS4 trailer, omg, so frickin’ CUTE! Genius! Bubbles bongos
P.S. Did y’all realize it still says in the game menu: “Lunar Update is now LIVE”?
Y’all missed my Tomes, I know you did