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FacadeKitsune's Achievements


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  1. this can be supper obnoxious when you end up in an impromptu game of "find the acid sprayer before it kills you" where sound location is the only hint
  2. when the camera is even with the astroneer's head audio will play on the correct side but if the camera is moved up it will swap which ear it is playing in, this effects all sound effect audio sources and is best demonstrated with a constant sound such as a smelter on research chamber I have turned off everything but sound effect volume for this demonstration: Platform: steam Version: Specifications: OS: Windows 10 Home x64 CPU: Intel core i5-6300HQ 2.30GHz GPU: Nvidia GeForce GTX 960M | v417.71 RAM: 16.0 GB
  3. this is most likely due to seats normally having backs, the items are hidden so they don't clip through the seat backs but since this is the only seat where you can see your back it is on full display
  4. there is about a 20% chance of your tractor falling through the ground on Sylva while your back is turned I have turned around many times to see my second trailer segment sticking out of the ground while the rest has submerged most commonly happens near pits or cliffs on Desolo and Novus there is a chance of being teleported into the sky while walking, falling to your death there is about a 40% chance that your tractor will be unresponsive when you sit down, can be temporally fixed by replacing all attachments on sylva small items dropped on ground have a chance to fall through on sylva my Big Purples are flying approximately 3 to 8 times my height in the air terrain taring is back, my base on sylva has a 3 block long tare in the cement where you can see through the ground small solar set on the ground will show on the left side of the connector that the power level is fully satisfied regardless of actual deficit/surplus sounds playing on the wrong side with headphones for example you hear a small generator on your left in your right ear and vice versa with almost anything that makes sound
  5. allow viewing the research pad or whole backpack while seated because I mean what better things do you have to do than plan your next move while waiting through the storm
  6. there is an E stuck in my vac it even shrinks when I put it away
  7. this is a minor bug with the tiny platform on the small turbines you can see the power demand on the solar's base and the far side of the wind turbine but the near side is not showing the shortage
  8. the rovers are great until you drive into a chunk that failed to load collision for the terrain and you careen towards the center of the planet this has happened to me several times recently the ground ate my mobile base as I was running back to it and then while trying to find it under ground I clipped into a wall and it shot me to the surface so high it killed me
  9. I did not realize they changed the seeds now they are completely distinguished from organic so power farming might be nice but the seeds no longer claim to be organic
  10. so I did the math there is incentive to make medium solar panels (2p) over small (.5p) the small can produce more power when used on medium storage (4p) but at the cost of twice the copper and only when the storage lays flat but this dose not apply to the medium wind turbine (1p) the small wind turbine (.5p) produces the same amount of power exactly for the same number of aluminum and slots with the added plus that the small can be spread out for more coverage and use the medium storage trick (4p) so I ask this what makes the medium wind turbine worth 3200 for little more than cosmetic appeal and loud wurring?
  11. organic is organic the flag is already there can we please use them as power
  12. we need a way to tow the buggy preferably not just the winch
  13. the generic item ghosts (such as on the trade platform) are to generic grabbing everything when clicked including canisters and augments my suggestion is: add 2 bool to item class bool sell-able = False; bool smelt-able = False; trade platform: checks for bool sell-able and only allows placement of these items when clicked empty handed if you can trade it sell-able = True smelter: this could be applied to the new smelter code too where it has ghost inputs for the ore slots that check for bool smelt-able and pull that from the back pack when empty handed if you can smelt it smelt-able = True as a side note update the printer to be able to pull items from the backpack directly like the fabricators and vehicle bay
  14. now that the generator is back to the realm of almost pointless with passive habitat power maybe we could switch it for tethers I only ended up making a generator to get the "open backpack" out of my face