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  1. Colude

    [Merged] Trapped In Habitat

    Ah, makes sense. The In terms of reproducing the issue, I try to be very careful in my handling of habitats because I know this is a potential issue. If there's no specific fix added in the patch notes then I'm sure we're all pretty hesitant to deliberately brick our savegames, unless you've requested feedback for it specifically. Whilst that would be awesome as a 'fix' I fully understand the reasoning behind identifying the root cause (if it still exists) to prevent it even happening. Making things harder, I have an Insider build of Windows 10 (16199) which refuses to allow game execution on my main PC so I'll use another machine and get back to you. Once again we appreciate your comms on this issue!
  2. Colude

    [Merged] Trapped In Habitat

    I loaded an old savegame with this issue and unfortunately I am still not provided with an option to exit the habitat. Happy to isolate the affected save files and send them to you if it makes things easier! All good mate!
  3. Colude

    [Merged] Trapped In Habitat

    Don't be silly. There was a direct question from a SES dev on the topic and the users are entitled to reply in conversation. Like @Marcksaid, I've also pored over the latest patch notes on release and there unfortunately no mention of this bug nor the state of implementation; happy to test on some tombstoned saves which I've kept around! I'll report back on my findings!
  4. Colude

    [Merged] Trapped In Habitat

    THANKYOU so much Joe! This is awesome news and should save so much frustration in savegames going forward!
  5. Colude

    [Merged] Trapped In Habitat

    It really is about time this bug was addressed; a simple code routine mod to allow a player to exit the habitat is all that's needed. Seriously. I have no issues with bugs but this seems trivial to resolve and it's a save breaker six months after release.
  6. Dynamite's ability to destroy nodes, vehicles and plants was added in the experimental version (122) and in the mainstream release thereafter; unfortunately the node ducting doesn't reset and there's nothing you can do for now.
  7. Colude

    Slowness in the image

    This is a known issue being worked on... some have mentioned improvements by not using long tether lines but you will inadvertently find a slowdown. A few of my savegames are down at 10-12FPS and it's like a fast version of powerpoint slides.
  8. Suffocate your astroneer just outside your base or vehicle's oxygen supply. Anything that isn't in your top two outside slots and craft slot will be left on your corpse's backpack.
  9. Colude

    Picked up buried research object

    Depending on the plant/object that has a research item attached, some are able to be picked up without deforming terrain or killing the plant. Not unique to your game in this instance but not sure whether the action is intentional (I'd say it is for the balloon plant (lol) you pillaged. Party time!
  10. Colude

    Logged back in and all supplies gone!

    My (mostly) successful method to prevent losing resources and trucks (!) completely in this manner is to excavate underneath the terrain you have them resting on, before leaving the area or game. Quite often I find them having fallen through the (unloaded) terrain immediately underneath but by the time the terrain loads, they'll still be around in your secure area. This has saved many resources also while mining, when the terrain tool spits out the nuggets underneath the terrain, usually losing it.
  11. Just a quick note that the game (or W10) does not tell you that the save has failed, and you'll only discover this after reloading your previous save from the menu.
  12. OK, so I lost it last night after spending an additional four hours on an existing game, closing the game after entering a habitat, only to come back a few minutes later and find my last dated save was four hours earlier... Now I've discovered why. It's a nasty bug occurring on the Windows 10 Store release; I have the game on Steam as a native purchase (last December) and have not been able to replicate it on that platform. Here's how to reproduce on W10 Store release... 1) Start a game 2) Invest many hours into a game. Many. This is only to expand your game's data file using nuggets, terraforming data etc 3) When your savegame reaches a filesize of 16MB (found under %localappdata%\Packages\SystemEraSoftworks_***\SystemAppData\wgs\***GUID***\***GUID***\) it will no longer commit to disk, and after initialising a save ingame (by entering a Hab or seat) a new save with the current date and time should appear in the directory with a new GUID, replacing the old one. This seeming hardcoded limit is absolute. I had a hunch it was a magical number and started doing incremental saves to approach the point of issue... 16,777,216 bytes. --- I'm not sure if my LiveID is tied to the savegame file but I've attached it peradventure it assists with resolution. Whether this is a Microsoft platform limitation for cloud saves remains to be seen but it has certainly driven my current game into a wall. This one attached is just shy of the limit and will save correctly if all you do is re-enter the hab. Else, mine a whole bunch of Organic or something and then retry. container.129 D41368F261DC4BFDB131C576EDDF433B
  13. Colude

    dont want to brag...

    Yes they do, but you can't drive them if there's no gravity to cause friction on a driving surface... Basically have to use a winch to pull them back 'up' onto a ramp. So hard to make them settle! Wheeeeee!
  14. Colude

    dont want to brag...

    This is an excavation I've done to the centre... I have a habitat placed just off the zero G zone so I can ninja-tap tab to remove all velocity, allowing a direct plunge from the surface without dying. I have three ramps to the surface; two allowing a truck to travel all the way down from either side and another as a drop chute which can be climbed if necessary
  15. Colude

    Multiplayer Bug List on Steam

    Well constructed post, and most of those I've experienced in a single game. Trade platforms are also unusable/rocket invisible for other players.