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  1. That's very interesting, that the issue is reproducible on PC using Xbox controller. I've never used the Xbox controller when playing on my PC, only console. This bug predates the Summer Update, though; I've noticed this issue as long as I've played on Xbox, and that predates even the 1.0 release.
  2. Ever since the new terrain system came out with the 1.0 release earlier this year, driving a vehicle (rover or tractor, doesn't matter) with a front-mounted drill is impossible while trying to use the drill. It's finally dawned on me this is actually a terrain issue where the vehicle gets buried and stuck in the terrain as the drill is cutting into it, as in my current 1.2.10 game my large rover train is half buried and gets embedded even deeper when I turn the drill on. Symptom: when drill is mounted on front of a vehicle and turned on, the vehicle cannot be moved by driving. The only way to effectively tunnel with the drill while moving forward is to first initiate forward motion, then turn the drill on and off rapidly while continuing to propel the vehicle forward; while this gets the job done (sort of) it is difficult, and infuriating because of how much easier this works when playing the PC version using a keyboard/mouse where this issue does not appear. In my current game I started noticing that when I turned drill on when vehicle was not moving the front rover in the train would sink into the ground. Repeated activations of the drill seem to slowly sink the vehicle further. When I exit the vehicle and use terrain deform tool anywhere near vehicle, whether digging or flattening terrain, vehicle would sink further even if terrain I was modifying was a ways away from the vehicle. Just now trying to dig my rover out of the mess it is now more than 1/2 buried, and will likely soon fall completely into the terrain. Earlier in this game I also noticed vehicles sinking partly into the ground when terrain modified anywhere near them, and this is what makes me think the issues with the drill operation on a vehicle in Xbox is actually due to these other terrain issues. Whatever is causing it, the Xbox version of this game isn't really playable until this gets resolved.
  3. avitous

    Vehicle and terrain problems

    I agree; this issue with vehicle movement while trying to operate a drill on Xbox has been around for months and it is infuriating.
  4. Just showed up for me as well; had to restart console to see it.
  5. avitous

    Xbox one s completely unplayable now

    Oh I'm sure they tested it, but given how much talk there has been of a "day one patch" along with some gameplay elements that didn't get finished (weather, hence no storms for now) it seems their expectation was to get "something" out there by the promised release date with a patch the next day (!) to address the most pressing issues which were already known. I don't have much hope myself that the xbox issues will be completely fixed, as it is quite an anemic platform for large scale simulations (only 8 GB of RAM, 12G on One X, shared between CPU and graphics) compared to a "high end" gaming PC, which will invariably have several GB dedicated graphics memory and 16GB or more of RAM. Still waiting for the xbox patch...
  6. avitous

    1.0.0 xbox low frame rate at tiimes

    I'm seeing performance issues too after only an hour of play on a One X. Frame rate is all over the place, often jittery and occasionally even freezing briefly. 0.10.5 was more playable than this.
  7. avitous

    Can't Remove Smelter From Platform

    Fair warning, though, that the dynamite will (likely?) destroy the platform as well, at least it has every time I've used it. My first item researched is usually the large platform B for exactly this reason.
  8. avitous

    Astroneer - E3 Reveal Trailer

    If there are going to be meteorites, then I demand anti-meteor defense towers. Perhaps as a later game extraordinary research challenge, but at least give us a way to counter them.
  9. avitous

    when is the next update due?

    There were a trio of hotfixes released end of March/beginning of April (the last, 0.6.8 was 4/2 or so) following the last update. So strictly speaking, it is not quite a full month since the last released code. Patience is a good thing...
  10. avitous

    Update 0.6.5 - March 15th, 2018

    I also didn't notice until seeing this discussion about where the updates were in fact added. Looking at the first page of this topic, the updates that were added in red describing 0.6.6+ are below a large image announcing 0.6.5 and are therefore not visible in my browser at all unless I scrolled down. So the more recently added updates are easy to miss unless the title itself of the post is updated or the updates are added *above* the image so that everybody would immediately see them.
  11. Just tried with a second vehicle bay, and noticed that both the small and large shuttle require a mix of components: 2 compound + 1 aluminum for the shuttle, and 2 of each for the large shuttle. However, when selecting one of the shuttles, the correct components are not automatically loaded, but if I manually controlled loading of the components then the build button was displayed. Trying this on the original vehicle bay also showed the build button when the correct components were slotted in. So both shuttles can in fact be built with some intervention.
  12. Just spent bytes on (small) shuttle, and I cannot build that one either. No build button is displayed for either shuttle type in the vehicle bay, so space flight doesn't appear to even be possible on xbox. Will try from a second vehicle bay next...
  13. After all the hard work accumulating research bytes and acquiring the large shuttle template, I cannot build it. Vehicle bay shows a 'build' button icon for every vehicle but the large shuttle, even though I have the resources to build it (4 aluminum). Makes game unplayable for space flight as I have never used the small shuttle (100+ hours on Steam version) and have no desire to do so.
  14. I've been playing this game for a few days, and have been driving around a mushroom forest on Exotic collecting research pods and bringing them back to my base on that planet. This evening my savefile won't play more than a couple minutes without suddenly freezing, and I've had to reboot to get out of it. Seems unplayable suddenly. Not a crash where I can report some stats or other parameters about it (error dialog); I'm driving around and suddenly game freezes, and never comes back. Is there a logfile I should be attaching here? Forgot to mention: environment is a Windows 10 gaming laptop (MSI GE72VR), Windows 10 home, NVIDIA GTX 1060, all drivers up to date. And by "this game" I meant this particular game world, begun following installation of latest patch (200). Update: Freeze happened twice in a row, both times within a minute or so of loading the game. On a third attempt, it remained stable. Weird.
  15. Sorry, forgot to use the suggested template, hope this helps... Summary: Plant colors bleached white on Exotic planet on reloading game Description: On loading my savegame wherein I was in my base on the Exotic planet, most of the organic lifeforms now show up as white only. Only the smaller plants (grasses and such) and the white/red mushrooms seem to retain their color. Terrain and rocks seem unaffected. I did not explore further from my base to see if newly rendered lifeforms that I hadn't yet seen were also affected. Platform: Steam Version / Build Number: 131 Specifications: OS: Windows 10 Home 64-bit CPU: Intel Core i7 6700HQ @ 2.60GHz GPU: NVIDIA GeForce GTX 1060 (MSI), ForceWare version: 378.92 RAM: 16GB Drive: 256G NVMe SSD, 1TB HDD