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About avitous

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  1. I just visited this forum after a long hiatus, and I find it hard to read. In particular, the menu bar that has other selections like 'Browse', 'Activity', the search field and so forth uses colors for fonts and background that are impossible to read. For example, my login name shows up in black on very dark gray, and I couldn't see that I wasn't logged in until I tried to do something else that required a logged in user. The search input field is unusable; it looks like it's using black text against a black background; thankfully when I click the search button (with field empty) it takes m
  2. +1 for this. I tried building a simple 'unloading dock' using a large extended platform, an auto arm and a storage silo so that I could unload a desired resource from my backpack by just standing in the auto arm's intake area and having a stack of the desired resource to unload installed in the auto arm to filter for that resource (to avoid unloading everything else). Didn't work. Highly disappointing, as IIRC the arm can deposit *into* a backpack, so it should be able to remove from the backpack too. Allowing auto arms to pull from backpacks would be a huge QOL improvement.
  3. I had this exact same issue, and resolved it the same way: uninstalling KB4550945 as noted above. https://support.microsoft.com/en-us/help/4550945/windows-10-update-kb4550945 From the above info page about this update, under "Known issues in this update": "After installing this optional update, some devices might have licensing issues with apps and games installed from the Microsoft Store." System Era, is someone looking into this? There are two separate issues here: The warning message that is displayed after the user confirms saving and quitting is cut off as shown
  4. +1 I'd love to see some added game content that is... substantial. Exploration quests in pursuit of meaty, intricate mysteries. Scenarios involving large scale geoengineering to solve problems. Larger scale automation. I'd be ecstatic, though, just to see robust solutions to oft-reported bugs and issues that have never been addressed satisfactorily. I'd also love to see more robust QA to help prevent bugs from creeping in with each update, such as the chemistry lab not auto-unloading to attached storage.
  5. That's very interesting, that the issue is reproducible on PC using Xbox controller. I've never used the Xbox controller when playing on my PC, only console. This bug predates the Summer Update, though; I've noticed this issue as long as I've played on Xbox, and that predates even the 1.0 release.
  6. Ever since the new terrain system came out with the 1.0 release earlier this year, driving a vehicle (rover or tractor, doesn't matter) with a front-mounted drill is impossible while trying to use the drill. It's finally dawned on me this is actually a terrain issue where the vehicle gets buried and stuck in the terrain as the drill is cutting into it, as in my current 1.2.10 game my large rover train is half buried and gets embedded even deeper when I turn the drill on. Symptom: when drill is mounted on front of a vehicle and turned on, the vehicle cannot be moved by driving. The only
  7. I agree; this issue with vehicle movement while trying to operate a drill on Xbox has been around for months and it is infuriating.
  8. Just showed up for me as well; had to restart console to see it.
  9. Oh I'm sure they tested it, but given how much talk there has been of a "day one patch" along with some gameplay elements that didn't get finished (weather, hence no storms for now) it seems their expectation was to get "something" out there by the promised release date with a patch the next day (!) to address the most pressing issues which were already known. I don't have much hope myself that the xbox issues will be completely fixed, as it is quite an anemic platform for large scale simulations (only 8 GB of RAM, 12G on One X, shared between CPU and graphics) compared to a "high end" gaming
  10. I'm seeing performance issues too after only an hour of play on a One X. Frame rate is all over the place, often jittery and occasionally even freezing briefly. 0.10.5 was more playable than this.
  11. Fair warning, though, that the dynamite will (likely?) destroy the platform as well, at least it has every time I've used it. My first item researched is usually the large platform B for exactly this reason.
  12. If there are going to be meteorites, then I demand anti-meteor defense towers. Perhaps as a later game extraordinary research challenge, but at least give us a way to counter them.
  13. There were a trio of hotfixes released end of March/beginning of April (the last, 0.6.8 was 4/2 or so) following the last update. So strictly speaking, it is not quite a full month since the last released code. Patience is a good thing...
  14. I also didn't notice until seeing this discussion about where the updates were in fact added. Looking at the first page of this topic, the updates that were added in red describing 0.6.6+ are below a large image announcing 0.6.5 and are therefore not visible in my browser at all unless I scrolled down. So the more recently added updates are easy to miss unless the title itself of the post is updated or the updates are added *above* the image so that everybody would immediately see them.
  15. Just tried with a second vehicle bay, and noticed that both the small and large shuttle require a mix of components: 2 compound + 1 aluminum for the shuttle, and 2 of each for the large shuttle. However, when selecting one of the shuttles, the correct components are not automatically loaded, but if I manually controlled loading of the components then the build button was displayed. Trying this on the original vehicle bay also showed the build button when the correct components were slotted in. So both shuttles can in fact be built with some intervention.