Black Utahraptor

Members
  • Content Count

    8
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Black Utahraptor

  • Rank
    Newbie
  1. I understand the game is all about discovery, but you have the plans pre-built into your backpack for a "tank" with no explanation given. At first, I wasn't sure if it was an air tank or a fuel tank (it was a while before I came across hydrazine). If, when you hovered your mouse over the spot that you would click to craft a tank, it had a translucent word bubble saying "portable air tank; same size your suit comes with" or something to that effect, that would be awesome. I don't recall being confused about any of the others you could make with your pack (except tethers--I thought they would
  2. I don't want to start an argument--your view is definitely valid. Not having a pause button does add something to the game experience, like realism or difficulty level or something. However, there are times when life just happens, and you just need to leave the computer, and those moments don't wait for times when you can do things like what you're suggesting. (No seats or habitats nearby, maybe you're out of tether range, or digging a hole would ruin your carefully constructed "road" for your vehicle...) Theoretically, I can see how some games could benefit from not having a pause but
  3. That's all very well and good, but I'd like for it to be clarified so that I know when I'm saving. (Not trying to be snippy, I'm just tired. Like, I need to go to bed, soon.)
  4. Oh yeah, like I said, I don't know what the programming looks like, or how difficult this would be, and I'm certainly willing to be patient. But the suggestions and ideas thing seems like it's meant for us to let them know what we thing is important. I'm in no rush. But if they never added a pause button because I never made my opinions known, that would be frustrating.
  5. I don't see why. I mean, it's not like I know what the programming looks like, but I don't see why it can't be an alteration made now. I figure that's up to the programmers to decide, when they want to make what changes. I just think this is an important one for the gameplay experience. A lot of suggestions I see are for adding more cool things, which is great, but I really want to be able to leave the game for two minutes without worrying about dying and whatnot.
  6. Fair enough, but we want to make sure they know we think it's important.
  7. Short version: single player needs a pause button, and there should be information given at the beginning about how saving works. Long version: Reasons and explanations given below. I understand that having a pause button doesn't work for multiplayer, but there should be one for single player mode. I want to be able to leave the computer for two minutes to go to the bathroom without dying because a storm picked up (this has happened) and answer the door promptly rather than rushing to get in a habitat before I can get up (this has also happened). It would also let me stop in the mi