Black Utahraptor

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  1. Black Utahraptor

    Introducing a tutorial to the game

    I understand the game is all about discovery, but you have the plans pre-built into your backpack for a "tank" with no explanation given. At first, I wasn't sure if it was an air tank or a fuel tank (it was a while before I came across hydrazine). If, when you hovered your mouse over the spot that you would click to craft a tank, it had a translucent word bubble saying "portable air tank; same size your suit comes with" or something to that effect, that would be awesome. I don't recall being confused about any of the others you could make with your pack (except tethers--I thought they would be like rope to stop you from falling or something--like an actual tether is) but having something similar--a sort of item description, I guess--seems like a logical extension of that. Also, I think it would be less annoying than a more formalized tutorial, since, by and large, it wouldn't get in the way of gameplay, and everyone's kind of used to item descriptions. On the subject of tutorials, there's a discussion thread here on pause buttons and save tutorials. The relevant (tutorial) bits can be summarized as: when I started the game, I didn't know how to save. I wish I'd known that when I started. Also, does anything besides getting in a habitat or seat save the game? I still don't know for sure. And there's my thoughts on the matter.
  2. Black Utahraptor

    Pause Button, Save Tutorial

    I don't want to start an argument--your view is definitely valid. Not having a pause button does add something to the game experience, like realism or difficulty level or something. However, there are times when life just happens, and you just need to leave the computer, and those moments don't wait for times when you can do things like what you're suggesting. (No seats or habitats nearby, maybe you're out of tether range, or digging a hole would ruin your carefully constructed "road" for your vehicle...) Theoretically, I can see how some games could benefit from not having a pause button, but I don't think this is one of them--at least, as far as my enjoyment of the game goes. Your mileage may vary. Kano, I appreciate that there are different priorities at different stages of development. Thank you for your insight, though.
  3. Black Utahraptor

    Pause Button, Save Tutorial

    That's all very well and good, but I'd like for it to be clarified so that I know when I'm saving. (Not trying to be snippy, I'm just tired. Like, I need to go to bed, soon.)
  4. Black Utahraptor

    Pause Button, Save Tutorial

    Oh yeah, like I said, I don't know what the programming looks like, or how difficult this would be, and I'm certainly willing to be patient. But the suggestions and ideas thing seems like it's meant for us to let them know what we thing is important. I'm in no rush. But if they never added a pause button because I never made my opinions known, that would be frustrating.
  5. Black Utahraptor

    Pause Button, Save Tutorial

    I don't see why. I mean, it's not like I know what the programming looks like, but I don't see why it can't be an alteration made now. I figure that's up to the programmers to decide, when they want to make what changes. I just think this is an important one for the gameplay experience. A lot of suggestions I see are for adding more cool things, which is great, but I really want to be able to leave the game for two minutes without worrying about dying and whatnot.
  6. Black Utahraptor

    Pause Button, Save Tutorial

    Fair enough, but we want to make sure they know we think it's important.
  7. Black Utahraptor

    Pause Button, Save Tutorial

    Short version: single player needs a pause button, and there should be information given at the beginning about how saving works. Long version: Reasons and explanations given below. I understand that having a pause button doesn't work for multiplayer, but there should be one for single player mode. I want to be able to leave the computer for two minutes to go to the bathroom without dying because a storm picked up (this has happened) and answer the door promptly rather than rushing to get in a habitat before I can get up (this has also happened). It would also let me stop in the middle of gameplay to eat, rather than discovering that I'm starving the moment I get kicked off the computer. Saving... I came in with no knowledge of how this game saves. I eventually figured out that going into a habitat/seat saves, but it took a while. That should really be one of the first things a player learns. Also, there are things I still don't know about saving. I don't know if it autosaves every once in a while, or if it saves when you press escape, or when you ask to return to the main menu, or to the desktop, or whatever.