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Everything posted by Martin

  1. Crashing on load or just crashing randomly ingame? There's a difference. And are you using 1.0.13? Steam or Xbox etc?
  2. Looks like it's fixed, ram holding steady in main menu screen at 1,562-1563mb cpu at 12% gpu at 98%.. Looks like some work needed on gpu but it looks like version 1.0.13 has fixed this issue. So far.
  3. Start astro, leave it to run, after a few mins I get error in task manager "not responding" and it just increases in ram usage until the pc locks up. Typical ram use at startup is 1.5mbs as you can see in screenshot it's at nearly 20gb which is 71% of my total ram.. I have to manually exit the program to stop it crashing/locking up the pc.
  4. If I want to get upset about something.. that's my choice mate. Although really at the time I was just frustrated at the lack of ability to exit the game, because if I'd saved at that time, it would have broken my savegame. Which I think, people should get upset about.. esp as there's only a single save file. Start a New Game.. delete old save. [auto merging posts - excellent]
  5. Before I uninstalled astro, I used to load the game, exit to desktop, then reload the save and it always seemed to work alot better. Like there's files being kept in memory that allow the game to work properly. However, I've lately reinstalled my o/s and steam, I won't be rushing anytime soon to reinstall astroneer.
  6. [AS-6124] - Fixed a bug that caused foliage to shrink in place when harvesting with the Terrain Tool at maximum range Was that a bug? I thought it looked really cool.. like it was shrinking as you sucked it dry of organic.
  7. Congrats, you've now doubled all the objects you don't need in your game. Just remember not to complain when you start to lag out.
  8. Usually i get in trouble to making those sorts of thoughts.. glad i'm not to blame this time around.
  9. Oh i completely agree. On the bangers and mash front.. no seriously, I'd prefer not to have "kill storms" but I could see their viability.. that said, wind storms can kill you as can fog etc.. the speed I drive at in astroneer.. i am often shooting off into very deep holes in the fog on exotic moon.
  10. Whilst I understand that this is likely ment as a sarcastic joke, it isn't as funny as you might think. Nor something you should with thought, be suggesting, even as a joke. And yes, I could just report the post and complain, but I feel a softer approach is preferred. Skin Cancer is no laughing matter.
  11. Storms needed to be reworked. The standard boxes in ur face is fine for an ea, but it was just tedious after awhile. And yeh, you can just ignore them by going underground or even in most cases just standing behind something to block the ups boxes. Ideally we need storms that can kill you outright, slow you down a little sometimes or just act as a visual impairment. The weather ideas ses are working on sounds like the right route. Maybe with something harsher tossed in randomly. But to demand that everyone pays the price of a few who liked having the storms is just as ignorant a
  12. Yep terrain 2.0 is definitly broken in places. There's missing terrain textures, splits in the terrain allow you to see floating resources etc. The general terran surface terrain can be abit random, I've had games with endless plains, with almost no mtns at all, others just put mountains and great holes everywhere. I completely agree with the op. Terrain 1.0 on Terran was a much nicer generation, but I'd also agree that the other planets are generally quite nice generations as well, except maybe terrans moon which I don't really like at all.
  13. I think it's hilarious that people actually think we'd all just exploit it to save loosing stuff in a death.. like get a grip. Are you really going to run around for an hour.. fall in a hole and die, then exit without saving to loose an hours gameplay.. rather than run out to your corpse, pick up your stuff and carry on? You can already alt tab and exit manually or even, if you only have astroneer running just hit Alt F4 and quit without saving. So why not have a process in the menu to do it safely? To have the software quit safely without possible corruptions? From what I can see of t
  14. So you actually think people should save, just incase the game crashes? What is that, some kind of new world order, lets wear a crash helmit in bed incase someone throws a brick through my window attitude? I should be able to play a released game for 10-12 hours without saving and not expect it to crash. As it was.. I had 2 crashes in the first 30 seconds of gameplay. And not saving the game, shows the addictiveness of the gameplay.. so really, it's a good thing. If you think about it. Not that I expect you to. As for the rest of ya who also can't read or think.. get knotted.
  15. XXX I bought an EA. If this bug was in the EA I would have reported it. It is now in the officially released version. Not the Ea.. I'm not here to report bugs in an official version, I don't care if it's not been tested, I don't care that I got stuck inside the purple thing.. what I don't like is being forced to alt tab and manually close the program because no exit without saving function exists in the game. Alt F4 doesn't always work..
  16. This is a released game.. not an ea.. so there's the door rebel whatever.. As for dealing withit.. the buggy purple thing.. not the problem.. try comprehending the message.. Not being able to exit without saving.. is a problem, if we encounter bugs in the game. Now kindly.. off.
  17. Talk about a mess.. First time upto the purple thing.. Crash to desktop..lost like 3-4 hours of play due to not saving. Get to purple thing dig out 3 sockets, connect something to socket, platform rises.. figure maybe i need to stand on platform.. Oh no.. don't do that. Stands on platform, connects to socket, boom, inside the platform, stuck. Can't escape, on oxygen because of tether, can't die. Completely screwed. Can't quit game without saving.. Like seriously? Had to Alt Tab, and exit manually, to stop save being overwritten. You guys have had plenty
  18. Hope they clean up the forums, to remove bad info based off the older versions. And bug reports that no long have any importance.
  19. Cool stuff, thanks for update mate. Was beginning to wonder if all that radiation on the coast or their proximity to portland had somehow wrecked the release of the game..
  20. No news.. is bad news. What's going on? Is 1.0 around some dusky corner or.. are we just waiting...
  21. No vampires here.. I was wondering how they'd marry up the new moon with the old game, turns out it won't be part of the old game. ie you won't create a game then be able to travel to the new moon. Instead, they're planning on adding the new moon with terrain 2.0 via the customisation/load/create game wheel, ie a button next to the tutorial. So we'll essentially get access to a single world moon in t2.0 and if you want to fly space ships, you'll need to save/exit and make a new game or load an old save. Else wait for the full release in Dec.
  22. Yeh the tutorial is kinda broken. Just play the game. Learn as you go, ask us questions if you have any.
  23. It's the full release of the game, with all content in place incl terrain 2.0 However, there's still content to be added after release listed in the road map.