vvhorus

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Everything posted by vvhorus

  1. vvhorus

    Multi-Monitor Mouse Issues...

    I have mentioned this issue in the past as well. I have dual monitors and it's very annoying, especially when you are dragging something and your mouse goes right through to the other monitor. When I play other games, like Warframe as an example, the mouse is locked within the game window except for when I pop open a menu which frees up the cursor, and that allows me to go to my other screen if I need to without pressing Alt-Tab.
  2. vvhorus

    Update 0.10.5 - November 14, 2018

    Here's my feedback on the new moon, if anyone is interested: I would have liked having a regular game setup where I didn't have everything at my disposal. Having all the bytes to unlock everything and that gadget that gives you unlimited resources just ruined the experience for me. Basically we're just meant to hop on the buggy, drive around and sightsee, which leads me to my second point. Driving around the new terrain is horrible, at least on what was provided to us. Even on relatively "leveled" ground the buggy shakes like crazy. And forget about driving through a forest. Rocks and trees just make it impossible to traverse. The poor Astroneer must feel like Ace Ventura driving around the "jungle": Did not find a single wreckage or abandoned base of any kind in about half an hour of driving around. Nothing to explore, just landscape and caves. Landscape is kind of meh also. Don't like too much the art direction they're taking regarding rocks. Some look like giant planks of something stacked one on top of the other. The forest terrain was riddled with rock formations and deep holes with steep walls. Didn't explore the cave systems much. I was so annoyed by the driving experience that I just turned off the game after about half an hour. If you were looking for kudos from me, I'm not sorry to disappoint. Harsh criticism is what makes things great. If we condone, justify and applaud mediocrity, that's all we will get. I'm not one to do any of those things. I have given props before to the devs at SES and I will continue to give it whenever they deserve it, but this is not the case right now. This update feels rushed and done just to get it out of the way. After two months from the previous update, we should have had proper Terrain 2.0 planets and dedicated servers to test, not a stripped down version of the PAX demo, especially since the full game was originally meant to be released in December. I think SES missed a great opportunity here to keep our attention leading up to the "February" release. If you don't mind starting new saves over and over with the same old content for "three" more months while SES decides to release the game, good for you, I guess. As for me, I'm sadly shelving the game once again until it finally releases. This coming 3-month content drought is going to ultimately hurt the game, in my opinion...
  3. Hey all! I decided to make this thread in the hopes that any member(s) of the development team could enlighten us about what those "Directed Goals" and "New Puzzle Types" are on the game's Trello development roadmap, as they have no descriptive text. Since we have neither right now in the game (unless unlocking an item from the catalog is considered a "goal"), some clarification would be very much appreciated. 1. What are these "Directed Goals" and "New Puzzle Types," and how will they impact the game? I also would like any of them to clarify what are the plans to keep the Astroneer player base engaged and returning to the game once we reach end game. The game is fun to play. A little repetitive, but fun nonetheless. I've spent hundreds of hours myself alpha-testing (and enjoying) it so far. Early-mid game progression seems to be headed in the right direction, but once you hit that "I've researched and built everything" wall, there's nothing to do other than either run around other planets like tourists, or start over. 2. What are the plans for end-game content and progression? Is this going to be a "finish and forget" kind of game, or are we going to get end-game activities once those "directed goals" are completed? Friendly reminder: quarter 3, 2018 ends this Saturday, September 30. The planned December release is just around the corner, less than 3 months away. This would be a great and appreciated opportunity for the devs to engage not only their forums community, but the entire Astroneer community, in some much-needed discussion about future plans for the game.
  4. No beta testing period announced on anything, including any end game content, terrain 2.0 procedurally-generated planets, nor dedicated servers. This doesn't bode well...
  5. vvhorus

    The New Astroneer Suit....

    I found the new suit kind of meh. Its running animation is funny, though. And maybe it's me, but is it slower in terms of running speed than other Astroneers? Maybe it could be because I haven't played in a couple of months, who knows... I'm more disappointed that we still can't change suits mid game, among other things...
  6. vvhorus

    Update 0.10.5 - November 14, 2018

    So let me get this straight: There will be no beta testing period (open or closed) whatsoever. We will be going straight to release from alpha. There will not be any stress tests (or tests of any kind) on dedicated servers, new Terrain 2.0 procedurally-generated planets, or any of the newer systems. We will not be able to provide any feedback on any new features until after launch. All for the sake of what, surprises upon release? Riiiight. The only surprising thing will be actually getting the game in February and at least 60% bug-free. What's SES so afraid of? I watched the so-called "meaty" Q&A video. 25 minutes of rambling about why the game will not be released on schedule can hardly be called that. I'm sure there are many, many really "meaty" questions from the community that needed answering. Probably you would need a whole afternoon for that Q&A. Here's a thought: make it a live stream instead of a recording... I think whoever is advising SES on marketing strategies is doing such a poor job...
  7. Really? Are we censoring posts now? Unbelievable...
  8. vvhorus

    Fun and interesting things to do

    That reminded me when comedian Gabriel Iglesias yells his friend's name in his jokes!! ?
  9. All that should have been done months ago if they planned to release the game in December. Now they're scrambling to meet the deadline. We were supposed to get T2.0 last month, but got delayed because it wan't ready. I don't know, that December date seems a bit unrealistic to me if they want to make sure that what they release is relatively playable. Rushing out content for the sake of keeping a deadline may end up biting them in the butt...
  10. Hey all! This thread was inspired by @The Touch of Grey Gamer's thread "Only time will tell." Thought of posting this there but I did not want to hijack his thread, so I decided to create a new one instead. This was the first game that I ever bought in early access status. Most likely it will be the last. I did not come to this decision because the game in its past/current state wasn't fun (I've devoted entire weekends to it), but because I've come to the realization that I'm ruining the experience of playing the final product when it finally releases. I've played close to 300 hours since I bought the game back in December 2016. This might sound a lot (it does to me considering that I don't devote too much of my free time to gaming), but it's nothing compared to other players I've seen, nor the amount of hours I've put into other games. In @The Touch of Grey Gamer's thread I've seen players have double, even more than triple the amount of hours as me already. These past few updates I've only played about a week after the update releases, then it's off to do something else. This has been due to me losing interest fairly quickly. I'm not the kind of player who forces myself to play a game just for the sake of playing that game. You won't see me building grand palaces, Mario Kart race tracks, giant "pajamas" statues, nor cutting planets in half just for the sake of playing Astroneer. Although those are great things to accomplish in the game, they are not required game objectives. Those are just side activities to "artificially force" oneself to come back and finish those. I'm a big fan of story missions and lore in games. They don't necessarily need to be linear. The game could be open-ended enough to complete requirements in any order, but have enough cohesiveness to allow you to make sense of what you are doing. Astroneer currently lacks this element. You're basically done once you unlock everything in your catalog, then it's off to either start a new game, sight see, make something big just to pass the time, or play something else. SES has created these awesome open environments that lack structure and lore. The game has its fair share of other issues, but I digress. I understand that some of the reasons players buy early access games are out of curiosity, low price point, to play it before anyone else (even though anyone can buy the game in its current state), and to support the developers. Discovering a game in its early access stage can be fun and exciting. Astroneer has certainly been that way for me, at least in the beginning. However, I also think that early access games might create kind of unfavorable reactions due to bugs, lack of content, etc., and those could potentially prevent the game from growing. Word of mouth in gaming communities spread like wildfire, and displeased gamers are more likely to share their experiences with others than happy players. It's surely a double-edged sword. When I bought the game, 4 friends of mine also bought copies at the same time. Out of us 5, I'm the only one who "still" plays, even though I haven't touched the game in about a month or so. A couple of them are already looking at Osiris as a possible Astroneer replacement (it's included in one of the latest humble bundles). When I asked them why, they replied that Astroneer, although fun, was too repetitive and multiplayer was unplayable. The current state of multiplayer was a big turn-off for them. They also stated that they will wait until final release to give the game another opportunity. To all of you I ask: what are your thoughts about getting Astroneer as early access? Do you feel you're potentially spoiling the experience of a released product? Do you think you will devote another 1,000 hours to it once it releases, knowing that at its core it's the same game you've already spent xxx or 1,xxx amount of hours? What other experiences have any of you had with other early access games? What are your thoughts about early access games in general?
  11. vvhorus

    Extenders vs Splitter

    I'm one of those who doesn't "think it all" when it comes to base design. I usually go with the flow of the terrain in which I land, and if I find an abandoned base with a landing platform, forget about it. I have a few "design" (if you can call them that) templates that I have used fairly often because they work for me: an "A" shape with the habitat being at the top, a snowflake pattern, platforms in a straight/curved row, two parallel rows with platforms backing each other, or in a square/rectangular shape.
  12. vvhorus

    The Merits of Early Access

    I would not be against that. At least it would give storms a real reason for being, and not just to force you to wait it out doing nothing or to hide in a cave...
  13. Other devs do weekly/bi-weekly streams to talk about the current state of their games, any upcoming content, or to address any concerns from the community. Some even stream themselves playing their own games just for the fun of it...
  14. vvhorus

    The Merits of Early Access

    Those are some serious numbers! I just hit my 1.5k hour mark in Warframe this past Monday and I still can't believe it. I used to play a few games over and over back in my teens, but back then there was no way to track your game time like Steam and other services and games currently do. One of my friends bought Ark and is bugging me to get it as well. Also, I own a few Civ games which I acquired through Humble Bundles, but still haven't tried them yet. I used to play Age of Empires and similar games quite a lot, so I might give Civ a try... I agree. Warframe being case in point. At the beginning you don't have much power to finish some missions. Now, 23 mastery rank levels (out of 25) later, I have a selection of what OP frame/weapon loadout to bring. As for Astroneer, the first couple of hours is where it's at: those initial moments when you desperately need to gather resources and research pods to make your base and get to the next step of building a transport. I usually do three different save games and go as far as unlocking everything in the catalog, then I stop: 1) I can't bring myself to start over a fourth time, and 2) the save game will be broken on the next patch, so I don't bother spending much time doing anything too grandiose. I make a point to visit every planet at least one time, but once that last bit of tech is unlocked (usually either the dynamite or fireworks), I'm gone. I do research everything, not because I need everything, but because I get so much bytes that I just go to town in the catalog. I usually don't build shredders nor trade platforms. I can easily get any resource I need by hopping into the small shuttle, or the large one if I ever build it. I usually spend a lot of my play time making one huge smooth ramp down a hole into the caves below on every planet that I make a base. For me, caves are the life line of the game. Exploring those is where I find my most enjoyment.
  15. vvhorus

    Extenders vs Splitter

    I disagree. There's nothing wrong with how platforms currently distribute power. Plus, I don't think that won't really change much the way players build their bases right now. You could still spam platforms everywhere as long as you have a centralized power area...
  16. vvhorus

    The Merits of Early Access

    I like exploring and discovering stuff as well. What's holding me back from spending another 300 hours in the game is that replayability value. I started three games in this last patch, each one pretty unique, I would say. I unlocked my catalog three times already, so starting over and doing the same thing a fourth time was kind of unappealing to me. Since I have little experience playing early access games, I don't know if other games like to use the "early access" label to excuse a lack of anything. Content-wise, based on the game's development roadmap, I personally don't expect anything major until release. Terrain 2.0 is just aesthetic, and dedicated servers is a functionality update. Hopefully we will get something more than just a couple of new recipes or a few new materials...
  17. vvhorus

    Extenders vs Splitter

    I've found splitters to be kind of worthless in my games. A platform can split whatever input from power sources, and they're bi-directional. Never felt the need to regulate power, either. Extenders, however, have been pretty useful...
  18. vvhorus

    The Crafting Update Feedback Megathread

    Amen! This is my #1 deterrent for coming back and starting yet another game. It is way more efficient to make multiple interplanetary trips to get hematite and wolframite than to go driving around to find stuff to scrap. Amen #2!
  19. vvhorus

    True or False

    I'm going to risk answering "false" on this one...
  20. vvhorus

    Stuck on barren without any resources

    Build an outpost while you're in Barren. Plenty of materials and research pods, plus zinc and lithium for batteries...
  21. vvhorus

    The sad truth about the game.

    A whole lot, like "Ermahgerd"... ? What irks me is that at only two short months of supposed release, the devs are planning on holding untested surprise content for then. Bless their tenacity...
  22. vvhorus

    Do away with teathers

    +10
  23. vvhorus

    ENOUGH WITH THE STORMS ALREADY!

    Thank you for the link! It is a very interesting read. However, I failed to find any reference to what you were talking about, this "frustration is actually a very crucial part in getting players in the optimal range for enjoyment" concept. Maybe you meant to say "challenge" instead of frustration? If that is the case then I agree with your statement, but if it is, maybe we should not confuse anxiety from challenge (which this thesis thoroughly explains) with frustration from a badly implemented game mechanic. Storms need a rework. That much is clear...
  24. vvhorus

    Do away with teathers

    +1
  25. vvhorus

    Research Pods

    I was going to research it for bytes, but when I saw it was going to take the game an hour and a half to extract them, I decided to keep it as a souvenir instead...