vvhorus

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About vvhorus

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  1. vvhorus

    Tutorial Feedback

    Suggestion: build plenty of tethers and go explore the depths of the tutorial cave. Too bad SES didn't include a UI card for the hostile plants so new players know how to defend themselves, or for wreckages, etc. inside the cave. Maybe on a future patch?
  2. vvhorus

    Land Around Base Not Connecting

    I can confirm...
  3. That does not work. You need to build an enclosed 1-seat on the large storage, or use the open 1-seat right on one of the bare shuttle slots...
  4. vvhorus

    Update 0.8.0 - June 14th, 2018

    My general impressions of patch 0.8.0.0 after about 12 hours on the tutorial and a new game: Tutorial. It is ok overall. It was clear to me what I needed to do to complete it. Needs a few additional instructions, though. For example, if someone goes exploring the depths of the cave, they'll encounter most of the hostile plants, wreckages, all kinds of minerals (even Astronium), marbles (I found multiple zebra and checkered kinds), and research pods. I left the tutorial with a checkered ball in the second shuttle slot and a backpack more than half full of Astronium, including a small battery courtesy of one of those black hanging plants. A new player might not figure out how to defend from the plants, or what the minerals are used for. A UI card explaining these things might be useful. UI. I like the UI. I think it is a step in the right direction, but a setting to disable it would be welcomed. Also, as a suggestion, maybe add a percentage of remaining material in a deposit, and when it reaches 0% the icon disappears completely. That way, we know how much material is left in the deposit and we won't see the icon if there is nothing left. As another constructive suggestion (this comes from my graphic design background), maybe work on a better "Congratulations" tutorial screen and the rest of the info screens throughout the game? A dark gray box on a slightly lighter gray background kind of looks, to use nice words, bland and unpolished. I'm sure SES can do better transitions and info screens. Live game update. I give it a solid Meh+. The addition of the little regenerating research nuggets is nice, but was not at all significant to my progression once I found the first large research pod. I was also very disappointed that the new features showcased in the tutorial weren't included in the live game. I was expecting something new to do. In my opinion, gameplay-wise, this patch should have been numbered 0.7.1.0. Additionally, not being able to smoothly flatten the terrain around the black tarmac was kind of annoying. The terrain seems to be smoother, and did not experience any terrain issues. In summary, both the tutorial and new UI are definitely steps in the right direction, but need some additional work. The live game play should have included the new features from the tutorial and/or new things to do/explore. Hopefully the next patch will introduce something new to do...
  5. vvhorus

    Barren is not so barren...

    You get another one...
  6. vvhorus

    8 is live!

    The tutorial is fine. The issue lies in that the tutorial showcased things that are not live in the current game patch. A new player would pick up the game today, go through the tutorial, and see features/items that he/she might think are in the live game, but then gets hit with the disappointing reality that they aren't. In my opinion, those few new features showcased in the tutorial should have been added to the live 0.8.0.0 game update.
  7. vvhorus

    Barren is not so barren...

    Too bad this forum doesn't have a "like" feature like others do. So, this will have to do:
  8. vvhorus

    8 is live!

    I totally agree with both of you. Did the tutorial and I liked it. Got me hyped for the "new items" being live in the game. Played for a few hours last night, hoping that the "new items" would pop up in my research catalog, but nothing. It was a big let-down. Other than the trees with little research nuggets and the UI change, it was game as usual for me...
  9. vvhorus

    Update 0.8.0 - June 14th, 2018

    You can't enter your habitat unless you're a couple of steps away from the door...
  10. vvhorus

    Update 0.8.0 - June 14th, 2018

    My game just crashed while retrieving stuff from a wreckage. Weird, the game has always been pretty stable...
  11. vvhorus

    Update 0.8.0 - June 14th, 2018

    All of a sudden, my terrain tool decided to consume energy... 😄
  12. vvhorus

    Update 0.8.0 - June 14th, 2018

    Couple of quick observations from 0.8.0.0, new game: My terrain tool does not consume any energy, zero. I could go digging for days and my power bar will remain full. You can't smoothly flatten on the edges of the black terrain around your habitat to make a smooth surface. Unless the habitat landed and unpacked on lower terrain, it will leave an uneven gap if you try to flatten the terrain outwards.
  13. vvhorus

    Habitat Development

    Welcome! Check the development roadmap for 1.0 and beyond... https://trello.com/b/UoZgKrd3/astroneer-development-roadmap
  14. vvhorus

    Barren is not so barren...

    That is true. Since you can find all the malachite and lithium you will ever need, a large platform D with 5 solar panels and 5 medium batteries is all you need to power your base day and night. A solar panel and a medium battery can take your large rover around the moon easily, and if you prepare the terrain, it's enough to power it underground as well...