Sidegamer

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About Sidegamer

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  1. First and third person

    I know that this idea has been looked at already, but I think switching between first and third person perspectives would be pretty cool. Just an idea, comment below if you have suggestions or like this idea.
  2. Idea - Zebra Balls

    lol
  3. Fair, or being green at least length and turn redder and redder until *SNAP* the hologram breaks and the tether cannot connect to the closest one
  4. Can´t start Zebraball Research

    you cant reasearch the zebraball, but you can put it in front where teh batteries are, i actually find that doing this helps you get better loot, or maybe not..
  5. Nintendo has some very weird regulations on what games can be played on their consoles, and pretty strict rules about the game format and type, as well as glitchy-ness. I doubt that we will see Astroneer on the switch anytime soon.
  6. Toggle Attachment Lock for Vehicles

    But the seat would need a slot for the mods on the rovers, because otherwise it feels like im wasting a slot just for a simple function that should be optional anyway
  7. Thruster start button

    I actually agree with this idea, but having a floating button, like the one above the shuttle when you get in it, would be better than a bound key
  8. Portable Generator for Caving

    So like a "base module", without being extended and without needing a habitat. more permanent than a rover but less permanent than a base
  9. new Game Modes

    Yeah, and just because a game is only survival doesn't make it terreria All arguments aside, custom world gen and "creative mode" are a long way off, but discussing it is not a bad idea I do like the "knobs" idea, but then again, that will be pretty difficult, but what do i know..
  10. Multiploplanets

    You could do this with some sort of grip-vehicle in a asteroid cloud, and use arms attached to the shuttle to navigate around. just a suggestion. plus, Super Mario Galaxy's planets have black holes in them, and regular time would be warped, as well as light, and it would be incredibly hot due to hawking radiation, and the planets would be spaghettified and you would die and tjie Let's just say that this game is supposed to be realistic, and Super Mario Galaxy is not.
  11. Work lights

    It would be cool if the floodlight followed you around and illuminated a small area around you, like a small bot or a headmounted light that is brighter than the current beacons, or a stationary light that shines in the area the astroneer is pointing, looking at, or standing in. Otherwise, good idea!
  12. Thoughts on "VS" multiplayer possibilities

    neat, and when dedicated servers are set up, this could be a very real thing: like a minigame in a server that has a few minigames, or something else. Very good idea, but the coding would take alot of time for the devs, just make a modded server. Anyway, hope to see this implemented somewhere, just not this second
  13. Small Storage

    Makes sense, but some sort of attachable cart would be cool, which would tether to one of the top backpack slots and would "lead" a small cart with 4 storage slots on it. It would only work on the top two backpack slots, which would eliminate infinite storage space. An adapter for your back would be neat, but the large item should slow you down, then there is the problem of carrying things on your back that activate, like thrusters, and possibly glitch out the game. It seems like a very valid idea whichever way that can be implemented. Even better: small "homing" rover that would trace the player/entity that would carry the built-in beacon. Then there's the problems of AI routing, but adding this "follow around" might be the first step toward adding animals! //sidegamer
  14. Filters And Power Cells

    That makes the game fun and promotes exploration, if you got a usable thing every time you researched, there would be no challenge, and the game would get boring very quickly. Your problem is that you obviously aren't up for an exploration game that is challenging, plus these items can be very useful when exploring temporary bases on other planets.
  15. Navigation and transportation issues

    I Find this post states all the glaring imperfections of astroneer currently, and while most of them have been mentioned briefly before, this list compiles all. Hopefully the devs take a look at this list and try to incorporate some sort of solution for this. Also, building a "garage" in a mountain can sometimes prevent vehicles from glitching away