Indomitus1973

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Everything posted by Indomitus1973

  1. Indomitus1973

    Fake ASTRONEER Mobile App on Google Play store

    I guess one silver lining there is that Astroneer is becoming recognizable enough to have copycats and spoofs. Not good to have them, but good to have the recognition. When people start copying you, that's when you know you're doing something right. Still, that app needs to be taken down.
  2. I love Large Platform D so far. The only change I would make to it would be turn the Medium Storage 90 degrees when they're on it (so you see them from the side and it's all visible). Otherwise it's perfect for storage, especially for Research, right next to research stations.
  3. Indomitus1973

    Extreme Large Storage

    Large Platform D makes a great "extra large storage" since you can fit 10 medium storage on it, and organize in a way that everything is visible. Maybe they have plans for the big storage dome. Or maybe it's designed to be mobile storage? I haven't printed one yet, so I don't know how big it really is compared to the new rovers.
  4. Indomitus1973

    Starting equipment

    +1 +1
  5. Indomitus1973

    Have We Really Talked About the Most Anticipated Storymode?

    I like the idea of having an underlying story, but one that the player doesn't have to follow if they choose. There would need to be some part of it that drives exploration, and some parts of it that can only be advanced by traveling to the other planets. I kind of have a story in mind (I think we all do) but really I'm just hoping that it eventually gets something. It could be similar to Slime Rancher in the idea that you can reach the "end" of the story at your own pace- quickly or slowly or never- but then keep on playing for as long as you want afterwards.
  6. Indomitus1973

    The "Basebuilding Update" - February 22nd, 2018

    Overall, I'm loving this update. good: I love the new modular base design. Choosing the exact placement and orientation of each platform is awesome. The larger habitat looks neat, and I guess might hint at possible interiors eventually? The larger flattened area makes it a lot easier to level out even more space for expanding the base. The movable platforms make life much nicer. Now we can place 4 wind turbines on a large platform, and just move it around to catch the wind. I only played with the Extenders a little bit today, but so far so good. (Except for the pack falling right through the ground right next to my habitat when I tried to store it there.) neutral: Noticed that the large platforms can connect to tethers and provide O2, but the small platforms don't. Interesting, and I guess it makes sense. Adds to the challenge of base design. Now the small generator can auto-feed itself from nearby resources once you feed one in. Convenient at night, not so much when there are other, better power sources working and I want it turn off. bad: Still waiting for the rover controls to be overhauled. They still stink on ice. Yuck. I don't like the removal of front and back mounts from the large rover. How about giving us an adapter attachment instead? Tethers connect to EVERY large platform within range. It's like a laser light show in here. Kind of expect others to mention: With the ability to place the vehicle bay on uneven ground, eventually somebody's going to have a bad time with their shuttle.
  7. Indomitus1973

    The "Basebuilding Update" - February 22nd, 2018

    You still use the habitat for this? 1. Print your large shuttle 2. print the enclosed seat on top 3. grab the enclosed seat and place it to the side 4. print 2 large storage on your shuttle 5. place the enclosed seat back on it, on one of the large storage Basically, all they did there was fix an unwanted exploit, and the only real downside to it is now we have to unlock the enclosed seat, which is how it should have been before.
  8. Indomitus1973

    The "Basebuilding Update" - February 22nd, 2018

    You know, I've been spending a lot of time over the past month playing other games (mostly Early Access; love me some Early Access) and just the other day I started wondering to myself "what will SES do next to pull me back into playing Astroneer?" This will do it. Good thing I have a 3-day weekend ahead of me.
  9. Indomitus1973

    "Tumbleweeds" a bit pointless?

    Sure are a lot of armchair quarterbacks on this board.
  10. Indomitus1973

    What is the use of space exploration?

    You're not getting off the planet without an enclosed seat of some kind. You'll either need the enclosed 1-seat, or the habitat (which would require the printer).
  11. Indomitus1973

    Improved Research 501

    To be fair, why would they pay a lot of attention to a discussion board where so many of the people don't understand THE GAME IS STILL IN ALPHA? (They do pay attention though, by the way. Quite a few of the changes have been things suggested or requested here.) The current method is an enormous improvement over the old random system. And it has a long way to go in development, just like the rest of the game. A couple things I'd like to see at some point: 1. Nerf the research on the resources. Maybe the first nugget gives full points, but every one after that is less. If you already researched Laterite, what would you really gain by doing it again? 2. Add some type of "scanner" (maybe something you have to unlock) that can do a scan of a crash site and feed that data in as research points. It could be a small, single-use item. Print it on the backpack. Plug it into the wreckage to get the points, and then it doesn't detach so the same wreck can't just be farmed for points repeatedly.
  12. Indomitus1973

    Megabyte Challenge

    The real trick is hitting the number before the save's frame rate hits single digits. I'm game to try, though.
  13. Indomitus1973

    Terrain Analyser losing its colour indicator

    I've seen this as well. For me it happens when I exit and reload the game later.
  14. Indomitus1973

    Dangit of the year

    It's not broken. It's just touchy. It would be nice to be able to choose the angle, but I think that's kind of a low priority after other parts of the game, since we can still make it work with a little effort.
  15. To print a large storage, there has to be a vehicle parked there, and the vehicle has to have enough space for it. The large storage can't be printed alone, only added to a vehicle.
  16. Indomitus1973

    common logic

    Since when could acid NOT become gaseous? Absolutely every know substance has points where it becomes solid, liquid, and gas. Physics. And the gas is likely eating through the weaker seals and connections around your helmet.
  17. Indomitus1973

    Dangit of the year

    If you start with it next to your feet, it will be horizontal. Start with it farther away and it will be vertical. I don't really like the way it works right now, but it is usable.
  18. Indomitus1973

    SES Vlog 026 - Basebuilding & New Animations

    I'm looking forward to the dance emotes. It's details like that, that help make the game more fun. The rest looks great too. And yes, there's always a lot being worked on, or ready to go, that they won't show yet. I'm surprised their computer screens weren't blurred out.
  19. Indomitus1973

    Just found some Astronium, now what?

    Makes a great foot rub, coffee sweetener, window cleaner, tooth whitener, ice melter, and did we mention it strips paint like nobody's business?
  20. Indomitus1973

    Am I the only one to think this?

    That would leave them supporting multiple versions at once. It would drain resources, and make bug reporting very complicated. They're a small team, focused on making the game as good as possible. This would hurt that effort.
  21. Indomitus1973

    Crash landed? My head cannon.

    My personal head canon: There's a problem back home, that requires a specific ultra-rare resource. EXO is trying to find as much as they can. They know there's some in this system, but they don't know where. They've been sending probes, which all crash, and they've sent other Astroneers, who all meet terrible ends. They have sent so many that now they're running low on resources and equipment, which is why you don't have much to start, and they ask for research bytes so they can sell and/or patent to pay for things to help with the search.
  22. Indomitus1973

    # of planets question

    Real answer: No matter which side of the the debate you are on concerning Pluto, the answer is not 9. Either Pluto is not counted OR we also have to count all the others we have found that are about the same size as Pluto, like Eris, Makemake, and Ceres. So the answer is either 8, or the answer is more than a dozen and counting.
  23. Indomitus1973

    Roadmap Update

    I'm liking some of the things on that new roadmap. The game just keeps getting better.
  24. Indomitus1973

    Screenshots Megathread

    Over 100,000 bytes, after unlocking most of what I want. Am I rich yet?
  25. FIRST it needs to be said up front for the ones who don't like to read all the way through posts... Astroneer is a sandbox game, and it's mostly about exploring, so any "end-game" goal would have to be a motivation for that, and be something the player can choose to ignore completely if they just want to play in the sandbox. That said, I had an thought the other day while I was thinking about how research becomes kind of useless after you unlock the things you want. PLANET X Add a planet way out beyond Tundra, too far away for the shuttles to reach. Maybe you can't even see it without a special scanner. On that planet is some item or location that would be the final goal. It could be anything, but we'll just call it the Astro-Macguffin. Maybe it's a super-rare resource that Exo Dynamics really really wants, and that's why they sent you here in the first place. Who knows? Doesn't really matter. Whatever works best with the game. To get to Planet X, you have to construct a special spaceship. To build it, you will need special high-cost blueprints from Exo (like a special vehicle bay where you build the ship) some extra-rare resources like Astronium, and a few special components that have to be salvaged from crash sites across multiple planets. From those, you can build the ship, and go to Planet X and search for the Astro-Macguffin, whatever it is. That's something that would motivate players to explore and search, and it's also something that they can completely ignore if they want to.