• Posts

  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

SnowBurn's Achievements


Newbie (1/14)



  1. Why not go check out "Prey" ? Man that's a hell of a game...
  2. The addition of a simple "Home" icon when you hover over your toon to bring up the compass would be a great quality of life improvement.
  3. I appreciate the addressing of the research curve. Gonna give this a shot tonight after class I'll try to keep an open mind in the future as the game progresses.
  4. Some of the skeletons are truly massive. I did notice in my previous exploration of the system that i only ever found these skeletons on Barren (the Moon). Even found a research node tucked away into the ribs once i dug deep enough. Lately I've found it difficult to really venture out and explore, but it's the discoveries like this that drive exploration and keep me going onward and forward.
  5. Are the "heat-seeking death missiles" still a thing in the storms? I usually just dig down or stay in my habitat or vehicles during storms but I hear the rocks are becoming sentient...
  6. So I've been going around the forum over the last couple of days. Been seeing some mixed feelings about he new research curve. My own opinion aside ( I don't like the new research system, just gonna say it), I saw an interesting idea posted in another thread that caught my eye. I would like to credit the OP, but I can't remember the users name. This isn't my original idea, but including a sandbox mode sort of like Minecraft's "Creative Mode" would make for a good solution to the issues that users are having with the new system. It would also give Xbox users such as myself more input on the progression of the game, giving us access to the new Augments immediately and having the ability to test them and play with them a bit instead of having to wade through all of the other research first and then somehow randomly rolling the Augments in a research node. PC users have access to the experimental branch, a sandbox mode seems like a good idea for those of us on Xbox to try and find bugs, workarounds, etc. Just a thought. Again, not my idea but something that seems like it would be a benefit to all users. And please don't comment and say "well I do it this way and have no problems, you should do it the way I do it". No. We don't all play like you, don't all want to play like you, and don't have time to play like you.
  7. The old saying "if it aint broke, don't fix it" applies here. I can understand a reworking of the research curve. I get it, things are going to change as the game moves through development. That's what we all signed up for essentially when we bought an Early Access title. What I don't like is being deprived of what are essential early game crafting components such as the wind vein, small batteries, tanks, etc. Having to research these items now just pollutes the research table in my opinion. It was already pretty randomized as far as what item would be researched upon cracking open the old space nuggets. Now, however, I'm spending far too much time trying to get the basics back to even establish a small base. That combined with the scarcity of actual research nodes makes starting a new save at this stage a daunting process. I guess what I'm getting at is that the amount of time it takes to get the research items you want is a bit too much for me. I'm sure it is for other people who also just wanted to casually play this between a job, school, kids, etc. The hardcore survival game mechanics shouldn't be applied to a game like this. But that's just my opinion isn't it...
  8. And thank you for this. This is a much simpler work around on Xbox than it is on PC I'm assuming. I'm going to give this a shot tonite because since the patch I've lost the drive to play more than a couple of hours. Its too difficult to progress within the time frame that MOST of us have to play between jobs and school. You've helped me and I appreciate your creative work around. Great idea.
  9. The truth of the matter is the research curve has crippled the progression system. RNG is one thing, but depriving the player of what are essentially vital research items at the start of the game is uncalled for, and it was a bad design decision in my opinion. I agree with OP.
  10. I agree with the OP. The new research curve is silly. I don't know why they made things so hard to come by. I don't need INSTANT access to all the research, but at the same time I would like to have the ability to safely travel within the first couple hours of playing. What i mean is I want to be able to have a Truck with large storage so can venture out to other parts of Terran to find different kinds of research so I can eventually go to other planets with a Spaceship and large storage. If you've tried going to a new planet with just the shuttle and your backpack storage you know that quite a daunting task. I dunno... I'm rambling again but I just dislike the new curve. It makes no sense.
  11. As the devs have stated in previous patch note and just in general, it's usually a good idea to start a new save each time there is a major update. So I did just that. Previously I had a few bases set up across a few planets with most of the research done early on. Now with the new update i have played a new save for roughly 12 hours and have yet to come across a useful piece of research (I.E. large storage, spaceship, truck, and so on...). I'm assuming Adam made far too many research rocks, nubs, nipples, whatever and you guys needed them all to be useful? I can't fathom another reason as to why you would completely gut the research system like this. I've been a huge fan since this game was released on the Xbox Game Preview program and I've put more hours into this game than i should be proud of. Having said that, i'm not going to be playing this game for a while since my progress always seems to stagnate after about 2 hours of playing. And dont tell me i need to just keep searching and digging and whatever. I HAVE BEEN. And sorry if this seems like ranting... It is ranting but I'm just a little upset at how the progression works now and i would like to see the research curve restored to how it was previously. Or at least make some research items more common than others. What's the point of playing if i can't even make it off the planet without stranding myself on Barren rock without enough resources to establish an outpost? Just my thoughts... Gonna take a break from this until the next update.
  12. It could also be a persistent issue were the beacons are falling through the terrain when the area is reloaded upon your trek back home.
  13. That is horrifying and needs immediate fixing...