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About thecarlocarlone

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  1. Thank you!! I know that dynamite can blow stuff up. But I don't now the intended use of it. I was wasting it for faster removal of "spike fungi"
  2. I noticed that hydrazine (and ammonium in general) is extremely important to travel on another planet, and yet it is hard to find, and even worse you can't extract them from a "mineral extractor". So even if you find it, you are going to slowly run out, especially if you use more than one spaceship. So I have some suggestion: make ammonium craftable. Of course for balance reasons, it should be hard to do it. However it should use items that the mineral extractor can extract, the ideal would be: Getting stuff from a mineral extractor (let's say compound) Getting gas f
  3. I noticed that the shredder can't shred everything craftable, but only some stuff. Sometime you find an abandoned base, and you're looking for extra scrap, sometime you built something on mistake (or you want just to upgrade the platform it is built in). Also, everything you create with the vehicle printer is permanent. Often I have to dig a "shame hole" where everything I don't need gets dumped. Like abandoned platform after I build a base on barrens to feed on a huge broken complex. So a solution can be more shreddable stuff: platform, what is on platform, rover, large
  4. I build a large storage on a shuttle, but now the seats don't work. Since is not possible to remove, now I'm stuck with a shuttle where I used all my resorces to build, filled with hydrazine and completely useless. So I ask for suggestion on what to do now. Also, Please: remove this "feature", if I'm not supposed to do that, don't let me (or at least let me fix my mistakes). Thank You.
  5. I started a new game after the new update, and I think the developer changed something of the research system. It seems that now everything is completely random, and I mean COMPLETELY! My first research was the big spaceship (which is a late game item), then the small ship, then the big generator, the drill... In my opinion is a HUGE problem: in my thinking I should find low tier object and then their better version. I mean: I found the big generator BEFORE the smaller one, even before the freaky PRINTER! How I'm supposed to build that? even the ships: I don't have the vehi
  6. When you go inside a cave for miles, you start thinking: "Damn, i should bring a rover down there" But we all know that rovers are useless inside caves... So why don't add some placeable rail for a rail mounted rover? (such as minecarts) You can place rails like you do with tethers (maybe?), and then a "rover" will only follow its path without get stuck or lost inside a bottomless pit.
  7. Maybe for balance reason you need an object in your inventory to do so (craftable GPS?), anyway I like this idea a lot! I also understand the "O" for west since i'm Italian and for us west is called "ovest".
  8. Speaking of minecraft, I remember that you needed a full hungry bar for running. So maybe you need to be proprerly feed to do basic things (like running); instead of having the default astroneer + buff when feed, you have a default astroneer IF feed. (maybe for balancing purpoise will be add some buff but that's another story)
  9. I agree!! The game core should be: if you want more, you do more. you can stay inside your base doing nothing, but if you want to explore you should: build a spaceship so you need to expand your base and so you need resource ti do that. I really dislike the "I MUST DO this or" way of playing.
  10. Please explain me how to do it!! I like the simplicity of the inventory system, but sometimes is REALLY annoiyng. expecialy when you have lots and lots of item. so please.... share your knowledge with us...
  11. You get new "blueprints" when you research a new "research ball" (otherwise it will give you resource). So when you have all the "blueprints" this happen: PS: for "research ball" i mean for example the cactus thing found under some hostile plants. For new i mean the type of "research ball", for example the first time you research the green cactus ball you get a "blueprint", if you research another green cactus you get resource.
  12. This mean that the multiplayer need servers and not a host. Also in my opinion the multiplayer should be people building and harvesting together to survive and colonize. Having lots of people with their own bases means caos! If someone doesn't log in for a month, he will find most of the resourse depleted, even if there is enough distances between bases, resouces near landing spots will be exausted since the landing spots are in common.
  13. I also noticed that... If you manually place your theter in a slot (pressing Q and choosing the slot) it works fine, but if you pick it up and let the game choose for you (putting it in your backpack wihout pressing Q), the game will always choose the first one, so if that is already taken the theter will simply disappear.
  14. Sorry i miss read!! maybe we need an in-game chat or something, maybe a comunication method that relied on simple symbol like: resource/object + action + location.
  15. if we're building a base together.... why should we steal resources to each other places?