Dasterdly_Dog

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About Dasterdly_Dog

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  1. Dasterdly_Dog

    More Reasonable Trade-Ins.

    I get what you mean. I still think there should be a way for me to make use of this no-longer useful stuff.
  2. Dasterdly_Dog

    More Reasonable Trade-Ins.

    hey I put this on the wrong post, disregard
  3. Dasterdly_Dog

    Smelter Eats Things!

    Let me point out that the problems I've described were all under the condition that the spots on the side were filled with energy producers, I thought that's all they were for.
  4. Dasterdly_Dog

    Smelter Eats Things!

    Ok so i didnt realize the spots on the side could be used like that. I had those filled with solar dishes, ect.
  5. Dasterdly_Dog

    More Reasonable Trade-Ins.

    What i think they should do to fix it, is just have the output spot allow multiple objects, or queue up so that you can pickup everything that got made.
  6. Dasterdly_Dog

    More Reasonable Trade-Ins.

    I noticed that the Trade Platform would not give me any compound (probably the most common resource offered by the trade platform) for solar dishes or wind thingys (the small ones.) I expected some loss of material, like maybe only getting one compound back per two(2) solar dishes, but even when there were 6 or 7 solar dishes offered, I couldn't get even a single compound. The reason this is a problem is that now that I have a Printer, I'm replacing all my backpack-made energy sources with more efficient ones like the Solar Panel and the Wind Turbine. Without a trade-in available for these small things, I'm gonna end up with a bunch of junk taking up storage space or littering my area, and that just seems dissatisfying and unnecessary. I think everything, both found in nature and fabricated by players, should have a trade-in value, even if it is depreciated from its original value.
  7. Dasterdly_Dog

    Smelter Eats Things!

    If used just wrong, the smelter will waste ore! If more than one ore is on the smelter when you start it, you still only get one metal! Furthermore, if you try to pick up the output of the first ore while the second ore is still smelting, it leaves a non-pick-up-able partial object in the output spot! If you try to smelt a different type of ore while this partial object is there, you cannot receive metal for the new kind of ore! The only way to fix this is by wasting more of the original ore by smelting it and not picking up the now-complete metal until the smelter has stopped working. If this is a bug, I'm sure it will be fixed. If it was intended to work that way, it is stupid and should be rethought-out.