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  1. Today
  2. The Touch of Grey Gamer

    Screenshots Megathread

    -1
  3. Caylenna

    Delete please

    Accidentally sent this through twice
  4. blacksnake51

    Shuttle Bug

    We also in multiplayer with multiple players same problem. Minimum one (except host) can not leave the shuttle after the shuttle flight or even see the backpack contents. Rejoin the Game fixes the problem temporarily. Please fix it. Thank you
  5. Hey, my friend and I got the same thing. He was the host, I was the guest. I have a bug sometimes where I see players marker far too big when I'm in a rocket. When this happen I can't do anything and my only solution is to leave the game and come back. So the bug came when I was in space with the rocket. I had to disconnect to do something. And now when I try to reconnect, I just have a loading time and I'm back to the main menu so I can't join the game. My friend can't invite me either. Platform: steam Version: 1.0.15.0
  6. Reudinger

    Patch 1.0.15 - April 11, 2019

    We still have the very same problem too since release. The cause of the bug is unlikely of a bad internet connection, cause in our case we all play on the same (good enough) connection. I mean I would understand it if the terrain desyncs would not be permanent. When some terrain is modified and the host does not really get it and it pops back once, okay, this can happen due to some laggy connection, but the terrain keeps popping back again and again. So there must be some major glitch somewhere in the netcode. Something which prevents the correct update of terrain data from the client to the host. Some complex and mysterious bugs can happen. And I have no problem with that. But we really, really want to play astroneer together xD. I would really appreciate the option to fall back to an older (and at least for us) more stable version of the game. I'd love to play Astroneer together with my friends with all the exciting new stuff that came with and after 1.0 release, but it's not a must have. For us it is more important that we can play together with as few bugs as possible or in other words have a playable experience in multiplayer at all. So pleeeeeeeease, give us an option for an older version as long as there are such gamebreaking bugs and glitches in the current version.
  7. So if you try landing on ground that you flattened out and/or heightened for a better look, the shuttle will automatically launch back up into space, wasting your fuel.
  8. Jaime DC

    Patch 1.0.15 - April 11, 2019

    Please fix this: After modifying terrain when passing over with the tractor, if I park it in modified terrain it sinks into the ground and disappears. I have already lost 2 tractors and 6 trailers. In addition to losing the oxygen supply, I died and I lost all the items I had in my backpack and in the trailers.
  9. Magic Of Lolis

    Screenshots Megathread

    Rate my Base.
  10. As of 1.0.15, I really hope this bug gets fixed soon or in the next update, these stutters give me painful headaches and make me motion sick making the game unplayable for me. I've got motion sick from certain things like VR or roller coasters, but never from stuttering games because I've never had a game stutter long and frequent enough. I just wanna spend 1,000+ hours lost on a planet with no way home.
  11. Spoilers may be listed below. Read at own risk. I am playing on patch 1.0.15 on Steam with mouse and keyboard. I've placed each Geometric Triptych in each corresponding slot and all of the rings on the Gateway Portal are spinning. I went up to the final Odd Stone in the center of the platform and it displayed the usual "press F to activate" message. Did so but nothing happened. Tried just using the mouse to click on the stone (as you can do with other Odd Stones), but my astroneer just points at it. I tried backing further away and trying to activate it and tried getting up close, at all angles. Nothing seems to work. I tried zoning to a different planet and back and tried exiting the game and coming back. Nothing helped. Thank you.
  12. +1 for consistent and intuitive machine behavior 😎
  13. When a canister containing soil is placed on the same platform as a Soil centrifuge, it is automatically transferred to the soil centrifuge to empty the soil contents of the canister into the centrifuge module's internal soil buffer. This functionality is great, but has a minor flaw. A canister which has just been emptied in this way will be replaced by another canister containing soil, to continue filling the centrifuge until the centrifuge is full. However, once the centrifuge is full, an empty canister is left on the centrifuge's canister slot (assuming that two full canisters were used). While I understand that this is done to facilitate the storage of a partially filled canister on this slot while the centrifuge is in use, it has a major downside on the quality of life while using the centrifuge with large batches of soil. As the empty canister is left on the centrifuge, a slot on the medium storage from which the canister was taken is now empty, allowing the contents of the centrifuge operation to empty into this slot instead of the canister, which is still on the centrifuge slot. This means that the canister and items must manually be moved around, which is annoying for bulk centrifuge operations. My suggestion is to add functionality for the centrifuge to eject empty canisters from the centrifuge slot to other platform slots. This would allow for complete separation of canisters and centrifuge products, allowing for easier and more efficient use of the module. Current Result: Desired Result: Thank you to SES for all your hard work, and I hope that you will consider my suggestion for implementation.
  14. Okay, well, I decided I wanted to poke around inside the game assets to see if I could figure out how to obtain console access. Step 1: MAKE A COPY of the game program folder and put it somewhere else, ZIP it, whatever. All of the following will get borked when Steam finds that an update is available. The game assets are here: \Steam\SteamApps\common\ASTRONEER\Astro\Content\Paks\Astro-WindowsNoEditor.pak , This needs to be extracted, basically decompressed, but it is a weird file format custom to Unreal Engine 4. There is no common everyday decompression tool for this. Have to use l33t h4ck3r t00l, called QuickBMS.... http://quickbms.com Additionally you need to find a script file for QuickBMS that tells it how to decompress UE4 pak files. The script file is named unreal_tournament_4.bms , QuickBMS shows a bunch of weird stuff while extracting. , Once you have extracted the PAK, it gives you two directories named "Astro" and "Engine". Merge the "Astro" folder with "\ASTRONEER\Astro" Merge the "Engine" folder with "\ASTRONEER\Engine" Remove the PAK file from "\ASTRONEER\Astro\Content\Paks" , You now have access to all the raw game files. Make a second copy of this "\ASTRONEER" folder and store it somewhere safe. If a new update is released, Steam will scan through your hacked game directory and muck it up, and then says "hmm there is no PAK file" and redownloads it again.. hence the need to keep a copy of your extraction work somewhere else. , Also it seems the game is doing something weird to prevent me from running the modified game outside of the Steam install location. If I take the "SteamApps\common\ASTRONEER" folder, rename it to "SteamApps\Common\ASTRODERP" and then try to run ASTRO.EXE inside, Steam will pop up a warning that it could not find the game directory, and may attempt to redownload it again. So fine, the hacked version has to be the main game install directory. This makes things more difficult, but whatever. , Here is a Pastebin listing of the directories inside the PAK.. https://pastebin.com/wy6E61WL , \Engine\Confg\ \Astro\Config\ I know all the achievements, including the hidden ones I haven't completed..
  15. So I have recently purchased (from the windows store) and installed the game on my Windows 10 computer. When I first opened it a sort of cut scene played before the menu and I closed the game before it was finished so now when I load up the game it gets stuck at the beginning part. Even after countless reinstalls it still does it every single time. I can turn my camera and play around with my backpack but I cannot start a new game or see the menu.
  16. Virukino

    Tethers wont give me oxygen?

    Yeah, you have to have the oxygenator for tethers to connect to anything.
  17. Incredibad

    Multiple Multiplayer issues

    Even when it's just me hosting and a remote client (not Talleh), same problems happen, so it can't be the fact that there's two of us on the same connection. The remote client is on 50/(20?) mbps.
  18. Incredibad

    Multiple Multiplayer issues

    To add to the issues listed above, cables between rover and trailer will sometimes just break (client only, again, host is fine). Always fun seeing your friend coming back and asking what happened to their 3rd trailer.
  19. Yesterday
  20. pavlovapanda

    Shuttle Bug

    Hi there. Several times as a client on a Co-Op game, I've had problems attempting to land a shuttle. Leaving a planet and selecting a new planet to orbit work as normal but after flying to the new planet graphically glitches. I am unable to see or select a landing place or any planet features (see attached). Attempting to hit C or V to launch somewhere else does nothing even with fuel to move. The only way out of this is to exit the game and relaunch. However, upon relaunching you are prompted to reconfirm character settings and are sent to Sylva. I've attached screen shots of the planet from the point of being stuck.
  21. While left clicking and holding and then right clicking to adjust the camera then releasing right click causes the screen to be locked to your mouse as if you still right clicking until you stop left clicking.
  22. SnowOrSHine

    Multiple Multiplayer issues

    Been having this issue since 1.0, entirely client-side, everything works fine for the host Does NOT appear to be due to any form of latency or network issue. The exact same spots will be "desynced" every time we load up the same save. On the surface it is most often only a "spotty shell" orbiting an area of terrain (As in the photo in OP). The "shell" can be dug through, but will pop back in after a few seconds. The terrain underneath can still be dug as normal. Under the terrain there is the occasional large chunk of desynced terrain, all of which will respawn after a few seconds
  23. Penguin

    Patch 1.0.15 - April 11, 2019

    First time playing this game was last night and love it. It seems there here should be a more reliable auto save system. I lost an hour if digging time with three friends. I was host and as I was making my way back up our awesome path the game chugged and crashed on me causing us to lose a full hour of digging time. We are trying to get to the center! better auto saving would be a super useful update. Just let us set a timer or put a save option in the menu to pick the auto save interval or just a straight “save now” option. Better connectivity with other players would be great too. Our game got pretty laggy with 3 of us. thanks. Keep it up. Can’t wait to play more!
  24. Hey folks! If you like to game astro hard, build big projects, and play hard through the content drouts then EASY would be a good fit for you! If you want to share your work from tooling around under the hood then we welcome that as well. We are chill, know what we are doing, and looking to grow. We have contests/challenges every 2 weeks to keep folks busy and have put together a youtube channel so i can collect content from the group and share it with all. There are big plans for groul projects once servers drop and we would love to have you come in and push the limits with us. Right now we are just over 20 folks that range from serious to casual, from 18yrs old to 60, and from all platforms. So if you want to expand your astro horizons come get in on the ground floor and help us by being part of it. Follow this link to our discord! (18+) https://discord.gg/3NuZ7d2
  25. Jaime DC

    Patch 1.0.15 - April 11, 2019

    Yes, it has worked for me. I have created a fresh installation and a new save game to start from 0. Now it works much better (although it's not perfect), but you could play. It is also true that I still do not have many elements investigated. When my base grows, we'll see what happens ...
  26. DEARON

    A heck ton of bugs

    Here are some bugs ive found https://gyazo.com/43b1e86e6f20c7b88a89618a7f29a2bc fake terrain glitch (for client) https://steamcommunity.com/sharedfiles/filedetails/?id=1715016011 stuff is where it's not supposed 2 be you can also see some terrain bits flying around in the background (fake terrain also client only) Also this and this . Another picture from the soil bits glitch Offline bug thats all for now Also textures when you open packs are inside out for the client when they are fully opened it goes back 2 normal
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