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  1. Today
  2. What he so eloquently said. @SES_Adam: Personally, I used to play a lot back when the game was Early Access, but all these latest updates have not inspired me one bit to play the game. Like TTOGG said, to me it's all gimmicks to attempt to catch our attention until the next gimmicky update comes out. I'd rather wait two months for a substantially proper update with lore, missions, new mechanics and new survival items than get a monthly gimmicky one with chess and beach balls. At its core, Astroneer is supposed to be a (first and foremost) space exploration survival game. Where are my exploration tools? What is being done to follow the core concept of the game, or did you guys run out of exploration-and-survival-related ideas that all we're getting is miscellanea and distraction activities? Sorry to say, but with every new update, I feel Astroneer is turning into the equivalent of a Happy Meal toy. A kid will play with it for a few minutes while eating his/her nuggets, but will get lost among other better toys once the kid brings it home. This game has the potential to be great and stand out from the "big boys" in the industry, "so what'cha gonna do?" "Taking constructive criticism from others is required to get to the next level." – Wendy Starland
  3. What we really need is a module to turn things on and off as they're needed (with a little hysteresis). Put a PO on it, and it'll turn it on when there's space for oxygen, off when there isn't. Same for a portable generator with power. Too many of the T1 widgets utterly fail to be upgrades, because they A. use up slots that you originally could use for resource gathering, B. can't be used meaningfully without taking up one of your two available switchable slots. It would be nice if as the game progressed we became less reliant on tethers and vehicles, but as you use up more and more of your backpack's slots, the opposite is the case, and you're having to run back and forth to a vehicle, or worse, a base, because you've filled the few remaining slots on your pack with resources, or need a widget you didn't have space for in the first place. There's is just far too much backpack/terrain tool slot micro-management later in the game. Really we need upgrades that don't require slots to be sacrificed to make use of them. Perhaps by making some of them permanent, integrated upgrades to the backpack or terrain tool, instead of slotted items. As for the C/V keys, a much better solution would have used just one of those keys, along with a radial menu, that could use one key along with mouse/gamepad stick movement to turn on/off multiple widgets/tools on the backpack/a vehicle. That would free up the other key to be used to do something like cycle between/select pre-configured setups for the terrain tool, so you could change between narrow/normal/wide or aligned/inhibited/analyzer with just a couple of inputs, instead of having to go through the process of opening both the backpack and the tool, manually swapping modules between locations, and having to carry all of the mods around, using up all of your slots if you want the option of using them, for something that could easily be done with a simple hold-button-move-mouse-or-stick-release.
  4. Gina

    Little bit of a floaty cable

    I have this in two of my Steam saves on Sylva and in my Microsoft save on Sylva. 🤷‍♀️
  5. Andy Bowden

    Multiple crashes on Glacio

    I've solved the problem myself. Just stopped going to Glacio.
  6. SES_Marc

    Multiple crashes on Glacio

    Hi Andy, could you please send me a support ticket by emailing Support@SystemEra.net? Thank you!
  7. James Hays

    New Err (new to me)

    Solved. I updated my video drivers. Now the game works perfectly.
  8. Michal Lachut

    Satellite GPS

    +1 But why limit satelite to one use only. Let's make option that you can take large rocket with crane, and insted of launching to space or landing you waiting in orbit for satelite to grab. Then you can make upgrades, change of equipment.
  9. James Hays

    New Err (new to me)

    Last week I could play. This week I get this: I have no idea what changed. All I can think of is I tried to install a new video card, but it wanted more power plugs than I could give it, so I took it out and put the previous one back in. I hope that's not the problem. In any case, I don't know how to fix this. UE4CC-Windows-9B711807485A8230B37C46A72FEA83D5.zip DxDiag.txt
  10. The Touch of Grey Gamer

    New endgame vehicle

    Ok totally like the idea but how bout................... What if we have to find some of the parts to construct the spacecraft that have been scattered on and in planets from crashed spacecrafts? And/or what if somehow someway we could incorporate the aliens into this? Maybe we need parts or pieces of alien origin to complete the spacecraft? +1 on the idea!
  11. The Touch of Grey Gamer

    Research Pods

    What level did you find it on? What planets is it on? I'll gladly pay you tomorrow for a research pod today!
  12. Andy Bowden

    Multiple crashes on Glacio

    Hi there, I have never had a major problem with the game crashing but it has done so around six times so far this session. Each time on Glacio when I've had to enter a vehicle or shuttle. Sooo frustrating. Grrrrr
  13. BigAT70

    New endgame vehicle

    So with not many objectives in the endgame except personal goals and/or working on the gateways, I thought of a new goal that would garner many players' attention. This goal is the construction of an ultimate space craft that can fly in atmosphere and travel to other planets. These space craft can have enormous storage space, be fueled by astronium or large amounts of hydrazine, and consume large amounts of resources and research to construct from start to finish. For the design of such impressive craft we could have the design (choice) of the US space shuttle orbiters or the russian buran because with their design a cargo bay is already in place with a cockpit. I'd like to know what other players or even the devs think of this sort of endgame concept. PS: This is a hint to you @SES_Adam
  14. The Touch of Grey Gamer

    Little bit of a floaty cable

    I think the really freaky thing is that suit!
  15. TMarcher74

    Satellite GPS

    +1, cool ideas, I love how you use different stuff like cameras to take photos and probes to scan stuff, very nice concept, love it.
  16. Xbox one x Just look it. Freaky, eh? Stuck in the very center of Sylva. Maybe it broke off a tractor?
  17. Sara Stodden

    Ghost Astronaut?

    Playing with only 3 of us in the game we keep seeing a 4th body. It is following one of us around and picking up things behind us. It also sits in the seat of the rocket keeping us from getting in. Besides that it does nothing.. it is just there. At this point, we are kind of creeped out. Is there any idea what this is?
  18. D0geDude

    Satellite GPS

    +1 This is such a good idea!
  19. Yesterday
  20. The Touch of Grey Gamer

    Hover vehicles

    +1
  21. SES_Marc

    I can't start the game!!!

    Hi Artur, feel free to submit a ticket by emailing Support@SystemEra.net - please include your DxDiag so that I can take a look at your system and see if I spot something strange! https://support.microsoft.com/en-ca/help/4028644/windows-open-and-run-dxdiagexe
  22. SES_Marc

    Stuck in orbit after launch

    Hi! Sorry for missing this thread - can you please send me your save file at Support@Systemera.net? If you could also include your DxDiag that'd be greatly appreciated!
  23. TMarcher74

    Hover vehicles

    +1, so its basically like the Subnautica hover bike with some changes obviously (like not to copy Subnautica or something ,but the pic just gives an idea and they can convert it to make it look more astroneerish), I would love it in the game.
  24. TMarcher74

    Research Pods

    I also think they contain the most bytes, well we gotta work harder, let us find it out bois, we gotta a research pod to find, lets goooo.....
  25. A cat from Poland

    Hover vehicles

    Hovers Pros Ability to manoeuvre terrain better Slightly faster speed than rovers A little bit more storage Cons Higher power usage Can’t reach ground to use drill or winch, (Unless has a crane) Can’t connect to other hovers
  26. The Touch of Grey Gamer

    Research Pods

    I still can't find one!!! 😢 Trade ya!
  27. The Touch of Grey Gamer

    Let me present to you one of the very first leeks for the next update

    Eh, it is just sad really. I looked at well over 300 posts yesterday in SES's own "suggestions and ideas" thread after SES Adam's post. I could not find one that mentioned the need for horns. I found numerous other things mentioned numerous times but horns? Naw, no horns. There must be a lot of joy in picking the lowest of the lowest hanging fruit because there sure is no joy in playing with the lowest of low hanging fruit
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