All Activity

This stream auto-updates     

  1. Past hour
  2. Let's bring this back to things we can measure and compare. OP, can you tell us more about your setup and upload a save game so we can compare our performance to yours?
  3. Hermann

    Astroneer 1.0 QOL suggestion thread

    This. cant stress this enough. Major issue. Please look into this. Otherwise i think its a really cool game with great potential. Hope to see it succeed. After playing exotic moon test and seeing no improvements i must admit i got really disappointed, as rumor would have it this was one of the many things terrain 2.0 would fix (if moon test is not terrain 2.0, if such a thing even exists, then my mistake)
  4. Today
  5. Yesterday
  6. They have claimed more than once that the main reason for Terrain 2.0 is/was performance, it is really worrying to see it actually performs much worse than the old Terrain even if it's a very old version of Terrain 2.0. I'm sceptical of the release, they can't even rely on user feedback anymore. The last update is too old.
  7. My point was that the tech demo isn't anywhere near optimised enough to be properly usable, so using better hardware will give minimal benefits. Context is important.
  8. I think the point is it shouldn't matter. Appropriate graphics settings for the hardware should yield a respectable FPS without degradation resulting from prolonged periods of play/many more objects being handled. A game that's only playable on a top-end PC is a useless game. It targets a very niche market and would absolutely close off console markets. I've experienced degraded performance with a rig that's about 8 years old (due an upgrade) but is still decent and should run a game like Astroneer without a hiccup. Platform: Steam Play Version / Build Number: 0.10.5 Specifications: OS: Linux (Ubuntu 18.04) CPU: Intel i7-3770 GPU: GeForce GTX 970 RAM: 2x8GB DDR3 1600 MHz Drive: 2TB SATA Drive 
  9. I've inconsistently reproduced this. Platform: Steam Play Version / Build Number: 0.10.5 Specifications: OS: Linux (Ubuntu 18.04) CPU: Intel i7-3770 GPU: GeForce GTX 970 RAM: 2x8GB DDR3 1600 MHz Drive: 2TB SATA Drive 
  10. That is quite amusing. I take it that's not a hole? Re the bug, I had levelled the ground in-front of the vehicle bay. I've made a guess at it being slightly off as the vehicle could be moved once I dug at the wheels just a fraction. I'm yet to reproduce myself.
  11. It matters, faster hardware gives more fps.
  12. It really doesn't matter what hardware you're running. On Xbox, it runs terribly pretty much straight away, where the main game is pretty well optimised at this point. The tech demo was meant to be used for less than an hour a time on top-end hardware. It was built back in May/June for e3 so there's probably not much we could say about it that would help the devs, given the development and new content that must've happened in the last 6 months. It's not actually a feature for the players to give feedback on, despite how it was announced. They only added it because they consistently promised the community a sample of t2.0 before release.
  13. Jjandrah

    Astroneer 1.0 QOL suggestion thread

    +1 for Pause. Real life interrupts sometimes and not being able to pause a single player game is a strange omission.
  14. Jjandrah

    Problem with machinery

    Parsing through your text and making a few assumptions, I believe I hit this bug as well. Let me help out with the report. Summary: The Soil Centrifuge (and possibly other factories) will 'brick' themselves with unverified repro steps. It is very likely related to manual power management; that is, plugging and unplugging it from power. Platform: Steam Version / Build Number: 0.10.5 Specifications: OS: Windows 10 Pro x64 1809 CPU: Ryzen 2600X GPU: GTX 1080 RAM: 16gb DDR4 at 3200 Disk: Samsung 850 Pro 1tb
  15. Which i5 processor? A 15 watt dual core i5-7200U performs wildly different than a 95+ watt 6-core i5-9600K. Is your host's thunderbolt a 4-lane PCIe implementation or a 2-lane?
  16. I can reproduce. Version / Build Number: 0.10.5 / Steam Specifications: OS: Windows 10 Pro x64 1809 CPU: Ryzen 2600X GPU: GTX 1080 RAM: 16gb DDR4 at 3200 Disk: Samsung 850 Pro 1tb
  17. I attempted to reproduce this on the Steam / Windows platform, but was unable to do so. However, I found an amusing related bug:
  18. I can reproduce this on the Steam / Windows platform. It falls through and hits the first cave straight down.
  19. I can reproduce this on Steam / Windows 10 platform.
  20. Last week
  21. Jjandrah

    Is VR happening for Astroneer?

    +1, HTC Vive.
  22. Jjandrah

    ASTRONEER VR

    +1, though it's very likely too late to add this in for 1.0.
  23. Jjandrah

    Train concept (With 3D model concept)

    Laying the tracks themselves? Use the same in-game mechanic used for Power Extenders. That is, you place track nodes and the curvature will be auto-generated. The Power Extenders can be mounted on the ceiling and can go in loop-de-loops. Using the same mechanics for a minecart track means the minecarts can ride upside down too. People will inevitably make and share roller coasters. DO NOT PATCH THIS OUT - this might be some of the finest player-generated content ever seen.
  24. Jjandrah

    Train concept (With 3D model concept)

    Minecarts. Make them smaller so they better fit underground. Each car only contains one tier-2 slot and has no front or back slots. Using them requires laying down a track (buildable with the backback printer, uses Compound. Since they're on a track you don't have the same physics issues that plague rover trains over 4 cars long, so you can easily allow 8 or more minecarts in a train. Trains stop at a minecart station. Requires power *at the station base*, not the minecarts themselves. Intended purpose: fast travel back and forth between the head of your underground mine and the above base. Secondary purpose that players will use it for: fast travel between surface bases. Streamers will inevitably make roller coasters, and that will be perfectly fine.
  25. Please consider adding a use for Bytes after all the techs have been researched. I suggest selling bytes at the trading post for resources.
  26. Summary: 0.10.5 - Steam Play - Planet cut in half/quarters Description: Tundra appears to be in half/quarters and positioned oddly. Happened after loading in from a save. I hadn't noticed it before exiting. Platform: Steam Play Version / Build Number: 0.10.5 Specifications: OS: Linux (Ubuntu 18.04) CPU: Intel i7-3770 GPU: GeForce GTX 970 RAM: 2x8GB DDR3 1600 MHz Drive: 2TB SATA Drive 
  27. Summary: 0.10.5 - Steam - Game didn't save, reverted to hours old save Description: Upon loading a save on the Arid planet, I played for a time, and then saved the game by entering the Shuttle Seat on the Large Shuttle that I landed on the planet with. The game showed the '✔ Gave Saving' message. I closed the game by clicking 'save and exit to desktop'. Later, I loaded the saved game, and it loaded a previously saved game - as if the game silently errored out while trying to save the new state to disk. I've attached: The analytics log file that covers the time range The save game file (bonus quest for the rest of you - travel back to Terran and find out what I did there) Screenshots from game recordings The save game archive password is: 2NBZXGBBQ5ARCMYL6ZF35S627HB9QA6Z7MY Platform: Steam Version / Build Number: 0.10.5 Specifications: OS: Windows 10 Pro x64 1809 CPU: Ryzen 2600X GPU: GTX 1080 RAM: 16gb DDR4 at 3200 Disk: Samsung 850 Pro 1tb AUTOSAVE_0_2018.12.08-20.31.30.7z ga_log.txt
  1. Load more activity