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  1. Past hour
  2. TMarcher74

    Kill Button/Breath Holding

    It would actually make sense for a kill button where the astronomer just opens up his helmet i.e. his visor. This could be useful when people are stuck in the triangle of the gateways or in his case WALLS.
  3. TMarcher74

    New planets

    Well for the aquatic biome they have to introduce water ,but they still haven't and I don't think they have mentioned it in their roadmap either soo... I would expect aquatic stuff for a while, but IF they add water then it sure would be cool.
  4. TMarcher74

    Oxygen and power trails

    True but do you have any idea how much power it consumes, a lot you know and that again limits your exploring range, you gotta carry more batteries for the oxygen etc etc.
  5. Today
  6. Killtech

    Large gen

    But why? No one would ever realistically build it (other then for fun). batteries + wind/solar setups would be far superior as they don't consume any resource (no micro needed) and yet yield all the power one needs. and then there is also the RTG which renders all other power buildings obsolete due to how terribly unbalanced these are. don't forget there is also the medium generator which uses a simpler but similar mechanic to your idea and which i never even build because there was no situation where i had any need for it. perhaps maybe if there was a motivation to build underground bases in places where wind is also very limited such kind of buildings would make sense from a gameplay perspective. but as of now they simply don't (which is a pity but that's how things are). lastly there is the bigger issue that we don't even have enough stuff that consumes that much power except maybe for the gateway unlocks. i found power problems are only an issue in the early game mostly because research is actually a constant power consumer there and batteries are not yet available. but at the point batteries become available collecting research bytes is nothing more then a habit rather then a necessity i.e. not a relevant factor for your power economy. large power buildings are usually unlocked even after that so they have to bring a big advantage considering they require more space and are thus less flexible to move around. and i don't see any apparent advantages in your suggestion. i'm not against large power buildings in general but i think they need to make sense gameplay wise first.
  7. Yesterday
  8. Justin Caulfield

    I freeze when I go into space

    I try to switch planets or use the trade platform I have to restart the last save to be able to keep playing. please help playing on the Xbox btw
  9. Stenny127

    Large gen

    I have made a similar post in the past about the, check it out for more details. I think that a large gen should be added to the game, either one that runs off hydrazine, like in my other post, or have it run off Geometric Triptych's, of course what tripych you use would change the power output of the gen, for balance purposes, in order of lowest power to highest power output, would be: Atrox (Hydrogen), Sylva (Quartz), Desolo (Zinc), Novus (Silicone), Calidor (Explosive Powder), Vesania (Graphene) and Glacio (Diamond) Feel free to debate this order. The power output of each: 1.0U/s (100U) 1.0U/s (130U) 2.0U/s (150U) 3.0U/s (180U) 3.0U/s (200U) 5.0U/s (250U) 5.0U/s (550U) If you feel like this could be changed and/or improved then feel free to give your own take on it. As for the design of the actual generator I wasn't sure on what that could be. If you think anything could be improved don't hesitate to tell me.
  10. Blind Io

    UE exiting due to D3D being lost

    The rtx in the name is a naming method from before raytracing or rtx cards were a thing. It refers to the being having been 'released to certification' Please attach your specs so the devs can see.
  11. LowLevelFatalError [File:C:\Depot\AstroRTX\EngMain\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') After about 1 min my game freezes and then continues to crash. Does Astronomer have any issues regarding RTX technology, im currently running a 2070 graphics card? Im wondering since it says "AstroRTX" in the error message. I have removed the loading movies such as "Seslogo". pls help
  12. Killtech

    Veicles

    ehm... that is already possible. several of my rovers use that configuration. only issue is that the seat is attached a little weirdly - i.e. the driver is laying rather then sitting (cockpit it facing upwards rather then in the forward direction)... but hey, that's just details.
  13. Kris🎮 Bennett Not in it🎮

    The Summer Update - June 20th, 2019

  14. Michael Jako

    No menu

    @Gina Thanks, yeah. I tried running through those steps for Teredo but I keep getting different results. NAT Type switches between Moderate and Blocked and Server Connectivity is also sometimes connected and sometimes blocked. The status on the command prompt shows up mostly the same as that picture but for NAT it says "restricted (port)" which sounds bad.
  15. Flyingcrowbar

    Clock! Big. Friggin. Clock!

    OK, so noted. I am still, however, of the opinion that an in-game real time clock is unnecessary. Your opinion may vary.
  16. Gina

    No menu

    @Michael Jako have you tried this:
  17. Michael Jako

    No menu

    Alright, thanks. Just sent the email. Though if other people are experiencing this I bet I'm not the first to let them know.
  18. Gina

    Game Suggestion

    Creative mode is confirmed and on the Astroneer Development Roadmap.
  19. babajaga

    Oxygen and power trails

    You can already do this with the Portable Oxygenator https://astroneer.gamepedia.com/Portable_Oxygenator
  20. gameventor

    Game Suggestion

    I have been playing the game since a little after it was released and have become addicted. Although the game is fun I have a few suggestions; First of all, it would be nice to have a "Keep Inventory" setting. Second, it would be nice to make a creative mode. Thanks!
  21. TMarcher74

    New Tool

    I don't think new tool is possible but a new mod for this will be very helpful but since true flat isn't a thing yet it would not be of much use for now.
  22. 3DM45T3R

    New planets

    New planets with aquatic biomes. This open new possibilities and mechanics for exploration, for example submarines. Too can be acrescented air vehicles or vehicles every terrains, or better, floats vehicles.
  23. TMarcher74

    Oxygen and power trails

    The main purpose of this idea is to make more Astroneers tether free and to make exploration fun. Do you guys remember the oxygen and power powder which we use to gain from renewable nodes in the pre-alpha version, we can use a similar method to gain oxygen or power powder which then is mixed with soil using a special device and then use that oxidised or powered soil to store in canisters. Then later we use these canisters on the terrain tool to apply them anywhere in the world and when we stand near it the Astroneer's oxygen or power should be slowly filled up and not any other object ,it can only be used by Astroneers. OR Make areas which have a small radius and spawns randomly across the world which when stood nearby will give the Astroneer oxygen and/or power which is either consumable or renewable. This would make The Astroneer more independent of himself with the environment while exploring new areas rather than having to depend upon machines to produce his oxygen/power. Reply below what you guys think -->
  24. 3DM45T3R

    New Tool

    New tool of creation for walls. This tool simplify constructions of the bases. And this its only one idea for constructions, we need more tools for this.
  25. 3DM45T3R

    Veicles

    simple, the vehicles can have design of the image attached. The cockpit in the front. would help us very. thanks for opportunity
  26. Mytos

    The Summer Update - June 20th, 2019

    I'm on PC and make backups by hand. Welcome to the 21st century devs!!! @ mumbles mumbles Thank you for the kind answer.
  27. Microsoft can wreck my day with automatic updates of any other type, except for my games. I have to jump though hoops and click a thousand buttons to get that tiny little download.
  28. The Touch of Grey Gamer

    Stop adding content and fix bugs/crashing please.

    One reason is cost. It will cost money to pay someone(s) to research and fix bugs. The cost of fixing said bugs is more expensive than the complaints SES is receiving. Game sales continue despite legacy bugs being present. So SES can absorb the negative posts they receive as long as it does not affect sales, which it apparently hasn't. SES knows full well the bugs are there. They are going to tackle the least expensive bugs in the least expensive manner. They do a cost/benefit analysis on every bug. If the complaints don't outweigh the cost to fix, they won't be fixed. Currently there is zero cost SES pays for allowing legacy bugs to be present. The game has sold and is selling despite those bugs. Did ya see all those awards SES won despite the bugs? "No fixes for you!" Soup Space Nazi shouts. Another reason, and I take no joy in stating this is, IMHO, questionable leadership decisions. A beach ball? Pneumatic tires? A splitter? A terrain analyzer? A soccer game? Purple hype to nowhere for apparently no other reason than a single unlock? The willingness to allow items introduced into the game to not only not work, but continue to not work years after touting their release. Next to zero communication (despite years of stating how it is such a top priority), no additional resources and no plans to add any, still? No DLC's? Look, I'm sick and tired of reading things can't happen because "SES is such a small studio" so nearly everything is out of their teeny tiny studio hands reach. Produce some DLC's, increase revenues, hire more staff and fix the bugs. The current "anti DLC position" decision IMHO, really needs to be discussed again. Another reason, IMHO, the sheer lack of a story. A story line. Or anything cohesive that makes any type of sense to pull this game together. "It is set 500 years into the future" SES states. Why don't we have all future tech? I'm placing canisters of fuel, outside of a spacecraft, adjacent to a rocket and that is still ok? What part of 500 years into the future does this fall under? An exploration game, with a soccer component? With a beach ball? Using vehicles that were not designed to play soccer? Wait, vehicles are going to be playing soccer in a SPACE EXPLORATION GAME? HUH? Or does this debacle fall under "questionable leadership decisions?" Oh well I digress, SES is always correct and I am of course always incorrect. Another reason, you and I post and read this forum. SES, does not. If they had we would not have the splitter. When the splitter was introduced I asked where this non-starter idea was generated as I did not see (or ever find) a single post about the need for a splitter on this forum. After some research, that was a discord idea. If they took their cues from this forum; additional resources would have already been introduced not a; super hyped, company resource intensive, one and done, trio of purple dead ends. Until the fanbois demand more content and quality I'm afraid all we are looking at receiving is more eye candy with little substance. Additional suits and visors are great for the kid in me however the adult in me wants more. I'm just not sure that SES is a company dedicated to increasing content. I look at it now more of an art project. I think the eye candy will increase but the content needed for some type of "future exploration" complexity/additions is very much a back burner issue for SES. Disclaimer: Some of what I posted is my opinion and as we all know, opinions are like butt holes in that we all have one.
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