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  1. Past hour
  2. Hermann

    Connected tethers go dark/unpowred.

    to clarify the shuttle landing thing, this is where tethers were powered by the shuttle alone. then upon landing again in the same location, the tethers would not activate, but still show the connection.
  3. Today
  4. Blind Io

    Weird Planets

    This is a known bug that's been around for ages. They just look odd in the sky, if you land on them they'll load correctly.
  5. Blind Io

    What's happening with the updates?

    Yup. They announced the date too early and realised they couldn't get all the content in and working properly before December.
  6. ramalamafizzfaj

    What's happening with the updates?

    I'm all confused. We were told in October that the October update would be skipped to make way for a December release of 1.0. Someone on steam forums is under the impression theres no more updates until February. Is this for real? Because this is too much if it is.
  7. CopperyMarrow15

    Trading Currency

    This could be a good use for Astronium.
  8. +1 This has already been suggested. I suggest that this be doable via a special tab on the Research Catalog that lets you purchase resources from Exo Dynamics that go directly to the Astroneer's backpack.
  9. CopperyMarrow15

    Telescopes, Binoculars, Camera!

    +1 The Telescope idea is great
  10. CopperyMarrow15

    Cube Mod

    I am aware that this has previously been suggested. I play the game on XBOX ONE and, as many people know, it is almost impossible to perfectly align the polygons with the cubes. I thought a Cube Mod would be great. It would bring the section of terrain up or down to the nearest cube. There could also be another mod that makes those things that Bro Zelly Gaming makes with the perfect angles or that makes pyramids. Research Cost: 9500 Bytes Recipe: 1 Zinc crafted at Backpack Printer
  11. CopperyMarrow15

    End Game?

    AGREED!
  12. Yesterday
  13. Bill Arend IV

    End Game?

    I know this is a survival game, however other than research, build, and gather, what is the goal? I love the game, I however have no idea what to do once I build and research everything. Maybe make a story line? I play many survival games, ARK, No man's Sky, Minecraft. I get bored with Minecraft after I do the ender dragon, but at least there is a goal. No Man's sky is adding community events regularly and I am trying to make it to the center of the galaxy. So as you see, I love survival games, I am however a goal oriented type of person and I would love to have a goal in Astroneer. Maybe give us base building items like walls, floors, and roofs. (Though the terrain manipulator is awesome) In most survival/multiplayer games I become the guild/clan/tribe builder and I love doing that. With the floors/walls/roofs add snap points so we can place platforms on them and maybe be able to line things up neatly. Allow us to build the landing platforms you added. I hate that I find them but with no way to get to top of them without making a horrible ramp with the terrain manipulator tool. Allow us to build new habitats Allow us to scrap old platforms with equipment on them. I.E. Platforms you put a research chamber on and don't need anymore. Or the destroyed bases we find. Let us scrap all the stuff.
  14. Bill Arend IV

    Mouse and keyboard support

    Great Idea!
  15. Further tinkering in the main menu shows there are sometimes 2 white dots for the mouse cursor; a large one with a smaller one over the top. The two come together when I move the mouse to the top left corner of the screen. If I click anywhere other than a button the larger dot (which appears to be the tip of the cursor) disappears. Entering the game still shows the small dot only and this is actually situated, in the majority of the screen, above the large. This is an unbelievably frustrating bug to deal with while playing.
  16. Inferno3221

    Weird Planets

    When i flew to antoher planet, all instead of one of them were looking so weird
  17. Summary: Plants and rubble in place of old terrain Description: Plants and rubble cubes appeared in mid air after loading game, in the location of original terrain, that had long since been lowered and flattened to accomodate my base Platform: Steam Version / Build Number: early access alpha 0.10.5.0 Specifications: OS: Windows 10 Pro x64 CPU: Intel i5 2500k oc GPU: gtx1060 3gb RAM: 4 sticks of cant remember. 16gb total. Drives: Intel SSD X25-M 120gb, Crucial MX500 500gb
  18. Last week
  19. Summary: Auto accept resource silhuettes disappear. Must manually drag resource. Description: Resource silhouettes on small generators and shuttles disappearing. small generator stops auto accepting organic. must manually drag from inventory. shuttles hydrazine same thing. For the generator it seems random. but the shuttles always only accept a few cannisters on each slot before they stop auto accepting more. Platform: Steam Version / Build Number: early access alpha 0.10.5.0 Specifications: OS: Windows 10 Pro x64 CPU: Intel i5 2500k oc GPU: gtx1060 3gb RAM: 4 sticks of cant remember. 16gb total. Drives: Intel SSD X25-M 120gb, Crucial MX500 500gb
  20. Hermann

    Character stuck on invisible objects when moving

    Still happens in version 0.10.5.0. perhaps not crazy often. jumping / turning around gets me loose though. but gets worse as one moves away from terran planet. And a question to mods if you read this, do you prefer we make a new topics for cases such as this, is replying to an existing one is better?
  21. Summary: Tethers forget connections sometimes. Description: I sometimes find my tethers unpowered, even though they are still connected to base. Will show a connection line that is just black/grey/not lit. This always happens when i re-land my shuttle in a previously tethered location. again tethers look connected. theres a line, it just doesnt light up. In either case, picking up and putting down a tether where the link was broken, reactivates the lot. Platform: Steam Version / Build Number: early access alpha 0.10.5.0 Specifications: OS: Windows 10 Pro x64 CPU: Intel i5 2500k oc GPU: gtx1060 3gb RAM: 4 sticks of cant remember. 16gb total. Drives: Intel SSD X25-M 120gb, Crucial MX500 500gb
  22. I suggested this literally 2 years ago, December 2016. They don't seem to be concerned with tracking features/bugs publicly. I'm going to make the grand assumption that they do have a system behind closed doors .
  23. this post deserves more attention. was about to make another post. issue tracker please. would make things so much easier
  24. No, that's really not what this is about. All the other machines have a way to restrict how long they operate for - what you refer to as toggling them - and so have an end. The atmospheric condenser, when placed on a large platform with medium storage or with a large platform type C, will run continually until all the slots on the platform are filled. I can remove the medium storage but I shouldn't have to, I should be able to control the machine. A macro example to exaggerate why I feel this is bad: if you have unlimited storage the atmospheric condenser will run forever. 'Infinite' amounts is completely valid and should be an option on the console, however I don't feel it should be the only option as it consumes my in-game time for little to no enjoyment - it's just annoying.
  25. Do want. And it should be cheap and easy to add.
  26. I'm torn on this one. On one hand, each of the factories behave just a littttle bit different with regard to how they're activated. Maybe that's the flavor they're going for? On the other hand, it would be self-consistent to make all of the factories behave like each other. Make them all toggle on/off like the smelter and condenser. Or, make them all one operation per toggle like the centrifuge and the chem lab. Self-consistency is probably better.
  27. I don't have anything like that around here. I'll ask around and see if I can cobble together something comparable.
  28. I would personally find this useful as I frequently check time left to decide whether I should walk away and explore etc.
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