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  3. i’ve been on a nitrado server for about 20 days now. I initially started having trouble logging in about two weeks i to having the server. the folks at nitrado moved me to a new server, when that didn’t work they loved me from Miami to New York to see if results might better. they are not. We’ve run a tracert on the connection from my PC to the server and there are no issues. I’m not able to run a tracert from the xbox. im currently running astroneer on vanilla Xbox One, using standard nitrado server for astroneer and there are typically only two players in the game. when i choose t log onto the server the loading continues but at the point where i can begin to hear the objects around me i get “lost connection to host” over and over and over. and then it will work for a day. im on latest version as of today, whatever that is. is there any insight that i can get on how to fix this because i love this game but I can’t keep fighting with this sever stuff.
  4. Last week
  5. hi, when i try to start the game i get an error saying "the global shader cache file 'C: / Program Files (x86) /Steam/steamapps/common/ASTRONEER/Engine/GlobalShaderCache-PCD3D_SM4.bin' is missing" I bought the game yesterday and I wish I could play it
  6. rommel1453

    automation ideas

    good idea
  7. Basically, I have just spent the last 30-60 mins collecting a ton of organic and compound on Calidor. I dug a very small dent next to my shuttle to keep it in, because I landed next to a cave, and I didn't want them to accidentally get knocked in. I leave to get some resin, just a little bit out of the loading zone, and when I come back, most of it has disappeared! There is still some there, but for example, I had probably 10-15 compound, and there was only one left. I tried digging down, to see if maybe there was a cave underneath that they glitched into, but it was just solid ground for awhile. I looked around the general area and could not find them anywhere. I have no idea where they went! I have spent some time on Sylva and Desolo before this, doing the same tactic, but have never had this problem before. I do usually play with one other person, but they were not online at this time, so there was no one else in the server at the time this happened. I play on Steam with a mouse and keyboard. Hopefully this helps.
  8. JohnnyZerg

    automation ideas

    Nice, as proposed by other people, they could add a blacklist filter, and I also add a priority filter that allows the auto-arm to take the object in priority over the others.
  9. rommel1453

    automation ideas

    First İ tnx to devolopers for automating updates. Makes game more fun . Can you add filter to auto arms that filter more than one item (4-8) . or module like storage mod that adds more filter. can you add a printer that prints backager, tnt, fireworks ect( add them to small printer ) so we can mass produce them. tnk.
  10. OK Gang I haven't seen anything on this I figured that I would start a thread. I am testing it on SYLVA and then will move to other planets. I am seeing that if I start from the middle of one of a portals triangle sides and go at a 90deg angle (perpendicular) you will eventually come to another portal. Of course it Really helps if you have a rig set up with a Paver and a Drill Strength 3 borer. If you hold to a straight course you will be pretty much spot on. Try it for yourself and let me know.
  11. JohnnyZerg

    Change the resource canister

    That's right, we're proposing the same idea by speaking in different ways. The input mode, which will be the main mode, in addition to sucking up the resources, must also give access to the resource and allow to pay / give the resources only where it is required (forms, printers, autoarm). The output mode is for emptying the canister only. Please developers apply these changes, the game could only benefit from them and I think many players will agree with this change.
  12. mcogman

    Stuck in space.

    So, my rocket ship fell into the sun, then I went to try to save it and got myself stuck in space. .... how did this happen? Thanks for asking, first I'm on PC using windows and doing this via Steam. Second, a bit spoiler, but on the giant purple platform where you put in the purple triangle things - I tried to move my ship around, and it flung itself outside of the border of that "world" - the red wall that you as a human can not cross can be crossed by objects, including your rocket. After yeeting my rocket off it landed itself into the sun. So I got myself a chair, now granted this was a bad idea, but I wanted my darn rocketship back, so I tossed the chair over the edge, then just pressed F and warped myself into my chair. Now I am also out of the boundary of this planet and can go find my rocket... well kind of I am now walking/falling though space with planets and its very weird movement. Because, I most likely, should not be here. Well I run out of O2 and respawn in my rocketship. Yay! ... but its in space. Also I am in space. Outside of my rocketship. Oh. ... ooops. So I hit launch! ... and now I'm orbiting... nothing. Oh. So I launch again and now I'm nowhere. I am no longer in existanse and the game refuses to do anything other then let me quit. The only way out was to respawn in my rocket and then do the return to shelter option. I'm now back on land, but I know that in space my rocket ship is out there, taunting me. Pictures 1: this is a dupe of the last picture where I can not save the same, only exist -- oops. Even my picture is glitched! 2: I'm in spaceeeee. 3: In the rocket, in space, ready to launch? 4: I launched and am now in orbit around nothing. 5: I launched into nothing. 6: I must exit without saving. --------- So... yeah this is a bit of an odd one that all started because of the glitch of being able to toss/move things outside of a boundary on the purple circle portal place thing.
  13. Rock5

    Change the resource canister

    I didn't find anything when I did a search. I probably didn't search properly. I still like my post because it make a suggestion for a small easy change, pretty much just using the functionality that already exists, to fix it. Although it's probably too long. Let's face it, when do you ever need the resource canisters to spill out to all storage?The only thing I can think of is when you want to empty the canister. All other times you just want the resource to sit in the output slot ready to be used.
  14. It’s annoying that a large rover can pull 3 loaded large rovers but also can only pull 3 loaded medium rovers it’s engine is Obviously more powerful than the medium rovers as a medium rover can only pull 1 large rover so can you fix that it would make way more since Good idea sorry I didn’t think this would happen
  15. Personally I think the game is amazing and love it but imagine if you could build your own space station like another class for it astroneer already has orbital features like when your in a rocket for example. It would make since to require thrusters to keep it in the sky so you would need fuel right the bigger question is i don’t know what it could be used for maybe power generation or something? But it would be a great feature so maybe you could help me think of an idea because I don’t know what it could be used as and on the topic of it maybe the devs could add more solar systems like instead of beating the full game when you pass through the gate maybe that could be the end of the main story and the beginning of your journey through other solar systems like when you activate that one and go through it you come back to the same place because there isn’t another one active and it didn’t close it just stays open and you could build a space ship to go to other solar systems or is that asking for to much.
  16. JohnnyZerg

    Change the resource canister

    You're right, the current canister sucks, I also proposed similar changes on this thread Copy and Paste: That's right, great idea! it was what I was looking for. It is sad to see how neglected this tread / post has been. Sorry for my bad English but I wanted to contribute too. They could also change the way current canisters work to say they are impractical is an understatement. I wanted to propose this idea: There will be two mode: - That of releasing resources which must be identical to the current one;- The absorption / accumulation one will have to store resources as it does now, however letting the nugget at the bottom of the canister escape without pouring it into the slots of the platform or storage, but must always be accessible to modules or printers that require this resource. In this way the canister will have in effect the same and more functionality than a classic storage, with the advantage of grouping and storing more resources.These are few changes, but I think they will be appreciated by many players. However, I want to congratulate the producers who have and are contributing to the development of this game, thank you
  17. Summary: Halloween Event Reward Bug Description: I was sending up the item required for the pumpkin shelter blueprint, while the item was still delivering my friend joined in the session. When the rocket returned I did not receive any notification reward for the blueprint, I checked on the large printer and Tab catalogue, both of them doesn't have it. The EXO request platform doesn't have the event quest for me after that as well, I doesn't have the option to build it on my friend's session either. So I went back and used the backup save file to redo the process again and now i got the option to build the pumpkin shelter, but only in that particular save file. I further tested it by starting a new save and it did not prompt up it was available/researched for me on the screen like my friend had, It is not showing up in Tab catalogue either in that new save. Question is, how do i get the pumpkin shelter blueprint now? Who do i need to contact to get this issue solved? Platform: Steam Version / Build Number:
  18. I can't seem to actually change the resolution of my game. Changing the resolution in the options menu doesn't change anything. I've tried to change the .exe's DPI compatibility settings (located in WindowsApps\...\UWP64\Astro-UWP64-Shipping.exe) but it has had no effect either.
  19. totenhorcher

    I dont´t get the PUM-KN Shelter after stage 3

    please close this topic. After login today i was reset to stage 2. 80 Fuels later rocket came back with 2 pumpkinshelters and blueprint.
  20. Hello Astroneers. I need a little help. Yesterday i solved stage 3 of the Boo Event. Rocket came back with diamond, steel, titanium alloy and nanocarbon alloy but no Pumpkin shelter in siencecatalog. Is this issue already known? Greetings from Atrox
  21. Federico Prato

    Coop help

    Hi guys, i wanted play astroneer with some friends, but when i join a session and i invite my friends, they get an error "Session not found". (xbox app) Can anyone help me? Thanks
  22. So far i have only seen this issue in multiplayer. i will explain the setup so it will be clear that this setup has no issues and would work fine. Extra large curved platform holds one soil centrifuge, one medium storage in middle slot, one large storage silo B with six medium soil canisters and two soil canisters to get them loading the centrifuge. Auto arm on separate platform ads to a table of medium resource canisters until they are full. overall there is between 8 and 15 power going to this setup, never so little that it wouldn’t run and when i checked this the table had full power. mid the arm cannot remove material fast enough it will spill out to the medium platform and even onto the silo In the last few days i’ve used this setup to make one medium resource canister at a time. last night i tried filling up to four. after the first can the soil centrifuge stops. i check on it and it is acting as if there is no power to it. cannot press start, button is blacked out, repeat is still showing on. machine shows it is full of soil still and there are no items left u loaded. machine simply will not start. i moved the machine to a different table. no luck. unplugged table. no luck. i built a new centrifuge and put it in the exact same place and setup. three medium cans got made. the fourth did not and joe a second centrifuge is in this unusable state.
  23. Finally used Resource Canisters for the first time and I find I can't use them as I'd like too. Normally I would have the Centrifuge, Chem Lab, Small and Medium Printer and as much storage as possible on an Extra Large Platform C. I was hoping to use maybe a couple of resource canisters on the platform but if I have them in output mode they output all their resources onto any spare storage and if I have them in input mode the machines on the platform can't access the resources. Thinking about it, I realize they don't work as they should. Here are 2 examples of the way I've seen them used. I've seen people store lots of resource canisters on platforms and when they need a resource they have to find the canister, take it off the platform, place it on the ground, change it to output mode, take the resources they need, change it back to input mode then finally put it back on the platform. That's ridiculous. You should be able to just walk up to the canister and take the resources you need. I've also seen them used as input to a machine; for instance a copper and aluminum canister on a Large Platform B with a Chem Lab making Aluminum Alloy. Although this works, supplying 1 resource at a time as needed, what's really happening is the canister is trying to output the resource to all available storage but there just happens to not be any. What would be better is if the canister actually supplied only 1 resource as needed. That way you could have more storage on the platform but the canister wouldn't fill them. So my suggestion... At first I thought it would need an extra state; input, output and some intermediate mode; but then I realized all you need is for the output slot to always be full. So when you put the first resource into an empty resource canister it immediately goes to the output slot. This would mean that you would only ever need the input mode as you can take resources from it without changing it to output mode and it would still suck up resources from nearby storage like input mode does. You would no longer need to take the canister off a platform to change it to output mode just to get at the resources and you could use it with machines like printers and chem lab as they would be able to pull off single resources as needed. The only time you would ever use output mode is to quickly empty the canister. So, in summary, I suggest that the input mode of resource canisters be changed so that it always keeps the output slot filled.
  24. Why do I have problems operating the paver, it for me is unusable due elevation of planned route is lost visually alternating scanning direction. Can we have more basics, and less automated. get back to what made this game a classic. UvaluedFlyer31
  25. Earlier
  26. nag725

    Steam - Unable to start game

    I have the same problem.
  27. Just had this happen on atrox for the first time. Will this be resolved soon?
  28. Summary: - GamePass/Nitrado - Extenders "quickplace" don't work in multiplayer Description: * Connect to Nitrado dedicated server * Extenders in backpack top left quickslot * Pull cable from platform * Press C * Notice that the extender "snaps" directly to the platform, and not where your cursor is placed Extremely disappointing and saddening. Now I need to copy my save to single player, place my row of extenders then copy the world back to the dedicated server. Extremely ghetto. Platform: Windows 10 Store / Xbox App / Game Pass / Nitrado Version / Build Number:
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